> For the complete documentation index, see [llms.txt](https://guide-faraland.gitbook.io/guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide-faraland.gitbook.io/guide/features/crafting/blacksmith.md).

# BlackSmith

<figure><img src="https://3655387348-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmSIKxAeZXjgfEvKsxzZG%2Fuploads%2FNYwuRowkY7vZQkUu4PKg%2Fimage.png?alt=media&amp;token=54a5bf51-7de4-4fa6-af8a-1cdf56f88c41" alt=""><figcaption></figcaption></figure>

## **What is Blacksmith**❓

Blacksmith is a new add-on feature to the current Crafting System. Players will receive a certain amount of EXP per craft. The amount of EXP that players received depends on the recipe rarity. The higher the player’s Blacksmith level the higher the success rate.

## **How does it work**❓

The amount of EXP that players received correspond to the crafted Item(s)

‼️**NOTE: Previously crafted addresses will still be counted towards Blacksmith skill points.**

Blacksmith will have a limit of 10 levels, with players starting at level 0. Below is the amount of EXP needed to level up:

* Level 0 -> 1: 100 EXP&#x20;

Level 1 increases the chance of getting the highest rarity of each item by 1% if it’s Legendary and Mythical, 2% if it’s Epic or lower

* Level 1 -> 2: 200 EXP&#x20;

Level 2 increases the chance of getting the highest rarity of each item by 2% if it’s Legendary and Mythical, 4% if it’s Epic or lower

* Level 2 -> 3: 300 EXP&#x20;

Level 3 increases the chance of getting the highest rarity of each item by 3% if it’s Legendary and Mythical, 6% if it’s Epic or lower

* Level 3 -> 4: 400 EXP&#x20;

Level 4 increases the chance of getting the highest rarity of each item by 4% if it’s Legendary and Mythical, 8% if it’s Epic or lower

* Level 4 -> 5: 500 EXP&#x20;

Level 5 increases the chance of getting the highest rarity of each item by 5% if it’s Legendary and Mythical, 10% if it’s Epic or lower

* Level 5 -> 6: 600 EXP&#x20;

Level 6 increases the chance of getting the highest rarity of each item by 6% if it’s Legendary and Mythical, 12% if it’s Epic or lower

* Level 6 -> 7: 700 EXP&#x20;

Level 7 increases the chance of getting the highest rarity of each item by 7% if it’s Legendary and Mythical, 14% if it’s Epic or lower

* Level 7 -> 8: 800 EXP&#x20;

Level 8 increases the chance of getting the highest rarity of each item by 8% if it’s Legendary and Mythical, 16% if it’s Epic or lower

* Level 8 -> 9: 900 EXP&#x20;

Level 9 increases the chance of getting the highest rarity of each item by 9% if it’s Legendary and Mythical, 18% if it’s Epic or lower

* Level 9 -> 10: 1000 EXP&#x20;

Level 10 increases the chance of getting the highest rarity of each item by 10% if it’s Legendary and Mythical, 20% if it’s Epic or lower

‼️**We will set a Maximum Success Rate for Legendary and Mythical items**&#x20;

👉🏻Details:

Legendary: Maximum Bonus Success Rate = 10%

Mythical: Maximum Bonus Success Rate = 10%

\
**Experience this new feature now 👉** [**https://faraland.io/crafting/recipe/1**](https://faraland.io/crafting/recipe/1)
