Skill tree of Dragonborns
All Dragonborns skills tree that have been released are listed here.
Last updated
All Dragonborns skills tree that have been released are listed here.
Last updated
📍Description: Begin the match with a reduction in HP by a certain percentage, but gain an increase in Intelligence
🔸 Detailed data:
%HP lost (permanent from the start of the game): 15%
Increase Int (%): 8/10/11/13/15%
🔸 Body Parts Bonus Onslaught Skill: Increase INT
+0,5% per Uncommon part.
+1% per Rare part.
+5% per Epic part.
+10% per Legendary part.
+20% per Mythical part.
📍Description: When consistently attacking a single target, either through regular attacks or using skills, the hero will gain an increase in physical damage. This buff remains in effect until the hero redirects their attacks to a different target.
🔸 Detailed data:
Physical Damage increased if Dragon continuously attacking a target (%): 10 / 13 / 15 / 17 / 20%
🔸 Body Parts Bonus Boiling Blood Skill
Increased %Pdmg if Dragon continuously attack a target
+0.1% per Uncommon part.
+0.2% per Rare part.
+1% per Epic part.
+5% per Legendary part.
+10% per Mythical part.
Stun chance when Dragon’s HP is greater than or equal to 30%MaxHP: 10 / 15 / 20 / 25 / 30% stun.
Stun chance when Dragon’s HP is below 30 %MaxHP: 30 / 35 / 40 / 45 / 50% stun.
From 29th Dec, 2023, some exciting adjustments to the Doom Claws Skill:
Stun chance when Dragon’s HP is greater than or equal to 30%MaxHP: 10/11/12/13/15% stun. => 10 / 15 / 20 / 25 / 30 %
Stun chance when Dragon’s HP is below 30 %MaxHP: 15/18/20/22/25% stun. => 30 / 35 / 40 / 45 / 50 %
🔸 Body Parts Bonus Doom Claws Skill
Body Parts Bonus Bonus %chance to stunt
+0.5% per Uncommon part.
+1% per Rare part.
+5% per Epic part.
+10% per Legendary part.
+20% per Mythical part.
📍Description: Spinning and dealing physical damage to all enemies within the effective range.
🔸 Detailed data:
Initial Cooldown: 1 turns
Cooldown: 3 turns
Accuracy: 85%
RT conversion (%SPD): 15%
Range effect(tiles): 1
%STR as PDmg Damage: 100/ 120/ 140/ 150/ 160%
From 29th Dec, 2023, some exciting adjustments to the Spin Slash Skill:
%STR as PDmg Damage: 70/80/85/90/100% => 100/ 120/ 140/ 150/ 160%
From 22nd Dec, 2023, some exciting adjustments to the Spin Slash Skill:
%STR as PDmg Damage: 30/ 32/ 35/ 38/ 40% => 70/80/85/90/100%
🔸 Body Parts Bonus Spin Slash Skill
%STR as PDMG
+0.5% per Uncommon part.
+1% per Rare part.
+5% per Epic part.
+10% per Legendary part.
+20% per Mythical part.
📍Description: The ancient spirits of dragons have always watched over and blessed their descendants with powerful prayers, helping the descendants increase their magical strength according to their stats.
🔸Detailed data:
Add 1 point of MDMG for every x Primary Total Stats: 10/ 9/ 8/ 7/ 6
From Changelog v0.3.4, some exciting adjustments to the Ancient Spiritual Skill:
Add 1 point of MDMG for every x Primary Total Stats:
8/ 7/ 6/ 5/ 3 (Old) ➡️ 10/ 9/ 8/ 7/ 6 (New)
🔸 Body Parts Bonus Ancient Spiritual Skill
%Bonus Magical Damage
+0.1% per Uncommon part.
+0.2% per Rare part.
+1% per Epic part.
+5% per Legendary part.
+10% per Mythical part
📍Description: Roars and inflicts Magical Damage upon an enemy unit.
🔸Detailed data:
Accuracy: 95%
RT conversion (%SPD): 20%
Magical Damage: 30
%INT as Magical Damage: 85/95/105/115/125%
Cast Range: 3
Cooldown: 4 turns
Cast Range (tiles): 6
From Patch v0.2.23b, some exciting adjustments to the Dragon Roar Skill:
Accuracy : 80% => 95%
%INT as Magical Damage: 75/85/95/105/115% => 85/95/105/115/125%
Magical Damage: 20 => 30
🔸 Body Parts Bonus Dragon Roar Skill
%INT as Magical Damage
+0.1% per Uncommon part.
+0.2% per Rare part.
+1% per Epic part.
+5% per Legendary part.
+10% per Mythical part.
📍Description: Glides towards the enemy, tears his flesh and applies Bleeding. The longer the dash, the more the enemy will bleed.
🔸Detailed data:
Accuracy: 90 %
RT conversion (%SPD): 40%
Duration (turns): 3
Base Bleed Damage: 5 / 10 / 15 / 20 / 25
Maximum gliding distance: 3
Minimum gliding distance: 1
Cooldown (turns): 4
Cast Range (tiles): 3
🔸 Body Parts Bonus Blitz Strike Skill
Base Bleed Damage
+0.5% per Uncommon part.
+1% per Rare part.
+5% per Epic part.
+10% per Legendary part.
+20% per Mythical part.
📍Description: Dragon Prey passively increases Sky Predator Evade, Critical and Tile Movement.
🔸Detailed data:
Bonus critical (%): 1 / 2 / 3 / 4 / 5.
Bonus evade (%): 1 / 2 / 3 / 4 / 5.
🔸 Body Parts Bonus Dragon Prey Skill
Critical chance increased
+0.1% per Uncommon part.
+0.2% per Rare part.
+1% per Epic part.
+5% per Legendary part.
+10% per Mythical part.
📍Description: Sky Predator bites an enemy, inflicts Pure Damage then apply Bleeding, recovers a proportion of its Maximum HP. Bleeding does not stack and disrupts overtime healing effects.
🔸Detailed data:
Cooldown: 4 turns
Accuracy: 100%
RT conversion (%SPD): 30%
Cast Range: 1
Pure Damage: 110 / 120 / 130 / 140 / 150
Amount of HP recovered: 10 / 12 / 15 / 18 / 20 %
Bleeding Damage: 25 / 30 / 35 / 40 / 45 %
Bleeding Turns: 2 turns
From v0.2.20 Changelog, some exciting adjustments to the Dragon Feast Skill:
Cooldown: 4 turns
Accuracy: 70% => 100%
Amount of HP recovered: 22 / 25 / 28 / 32 / 35% => 10 / 12 / 15 / 18 / 20 %
Bleeding Damage: 20 / 22 / 25 / 30 / 35 => 25 / 30 / 35 / 40 / 45 %
Bleeding Turns: 3 turns => 2 turns.
🔸 Body Parts Bonus Dragon Feast Skill
Pure Damage
+0.1% per Uncommon part.
+0.2% per Rare part.
+1% per Epic part.
+5% per Legendary part.
+10% per Mythical part.
Description: When equipped, with less health, there is more chance of stunning with the Spin Slash attack.
Detailed data: