> For the complete documentation index, see [llms.txt](https://guide-faraland.gitbook.io/guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide-faraland.gitbook.io/guide/faraland-tutorials/hero/skill/skill-tree/skill-tree-of-dragonborns.md).

# Skill tree of Dragonborns

### 9.**Dragonborn:** Onslaught (Passive Skill)

![](https://lh7-us.googleusercontent.com/pxTCjIDPQ_QIHFbJLx4qto1T4RTeSplDMGVCoK8MrhMU-iDoP8KR-9laBy5Mk64BLHWJCwobHYCcRhAqwew9kaE0Fbn8mgfqDM-Z9Cm_L9_ZMLWLr5tmlqonXTL97U68MvcbL_nzekhalKGuz4riIco)

**📍Description**: Begin the match with a reduction in HP by a certain percentage, but gain an increase in Intelligence

**🔸 Detailed data:**

* %HP lost (permanent from the start of the game): 15%
* Increase Int (%): 8/10/11/13/15%

**🔸 Body Parts Bonus Onslaught Skill:** Increase INT

* +0,5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 8.**Dragonborn:** Boiling Blood (Passive Skill)

![](https://lh7-us.googleusercontent.com/cvvz4CdCB2CkarVZkpYx07f958pqMSOHk0PkpToP-ddUcdpdx78DySv6eoH1DHQUFerg14r6tR-iz4xSLiiOWEUxEAU0-nP1eUHIq4wgiZrO3gUKFpYztyiGz36XCE7S7RbW_sqYolbwBzRM02bRn-M)

**📍Description:** When consistently attacking a single target, either through regular attacks or using skills, the hero will gain an increase in physical damage. This buff remains in effect until the hero redirects their attacks to a different target.

**🔸 Detailed data:**

* Physical Damage increased if Dragon continuously attacking a target (%): 10 / 13 / 15 / 17 / 20%

**🔸 Body Parts Bonus Boiling Blood Skill**&#x20;

&#x20;Increased %Pdmg if Dragon continuously attack a target

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 7.**Dragonborn: Doom Claws (Passive Skill)**

<div align="left"><figure><img src="https://lh7-us.googleusercontent.com/wdouTEz4obC1u4DUnnDC26-hrsoahUxCSYXGyV_xmNEOz6tgroL5AHMuKJXMPK2BsBnaUChYjI7mWc6Jn4GOdpy9w9w-EYcWgidJzzcjFcWI-iNxSfvdA0vbH6vJXl8LZea6uk_eK_SFmA64rSblgJQ" alt=""><figcaption></figcaption></figure></div>

<img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/svg/1f4cd.svg" alt="📍" data-size="line">**Description:** When equipped, with less health, there is more chance of stunning with the Spin Slash attack.

<img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/svg/1f538.svg" alt="🔸" data-size="line"> **Detailed data:**

* Stun chance when Dragon’s HP is greater than or equal to 30%MaxHP: 10 / 15 / 20 / 25 / 30% stun.
* Stun chance when Dragon’s HP is below 30 %MaxHP: 30 / 35 / 40 / 45 / 50% stun.

***From 29th Dec, 2023, some exciting adjustments to the Doom Claws Skill:***&#x20;

* Stun chance when Dragon’s HP is greater than or equal to 30%MaxHP: 10/11/12/13/15% stun. => 10 / 15 / 20 / 25 / 30 %
* Stun chance when Dragon’s HP is below 30 %MaxHP: 15/18/20/22/25% stun. => 30 / 35 / 40 / 45 / 50 %

**🔸 Body Parts Bonus Doom Claws Skill**&#x20;

Body Parts Bonus Bonus %chance to stunt&#x20;

* +0.5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 6. Dragonborn: Spin Slash (Active Skill)

![](https://lh7-us.googleusercontent.com/50_0ILTwfVeF_Wu8dW5YdveMzBT0CeB1Wl7biGU020TsQLfuAL4l8StOTYFKxU92xtRLzxGqXgxJNp_CGi9pWFxJ7IaBgB_Ke9xwpNbuSe4K1wwbps3r0NIyqYWPvK3GO5UoHM2W0xaKifBGIJoL9TM)

**📍Description:** Spinning and dealing physical damage to all enemies within the effective range.

**🔸 Detailed data:**

* Initial Cooldown: 1 turns
* Cooldown: 3 turns
* Accuracy: 85%
* RT conversion (%SPD): 15%
* Range effect(tiles): 1
* %STR as PDmg Damage:   100/ 120/ 140/ 150/ 160%

***From 29th Dec, 2023, some exciting adjustments to the Spin Slash Skill:***&#x20;

%STR as PDmg Damage:  70/80/85/90/100% => 100/ 120/ 140/ 150/ 160%

***From 22nd Dec, 2023, some exciting adjustments to the Spin Slash Skill:***&#x20;

* %STR as PDmg Damage: 30/ 32/ 35/ 38/ 40% => 70/80/85/90/100%

**🔸 Body Parts Bonus Spin Slash Skill**

%STR as PDMG&#x20;

* +0.5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 5. **Dragonborn: Ancient Spiritual (Passive Skill)** ![](/files/M4DZYO1AiTfcOB15lpOS)

📍**Description:** The ancient spirits of dragons have always watched over and blessed their descendants with powerful prayers, helping the descendants increase their magical strength according to their stats.

**🔸Detailed data:**

* Add 1 point of MDMG for every x Primary Total Stats: 10/ 9/ 8/ 7/ 6

***From Changelog v0.3.4, some exciting adjustments to the Ancient Spiritual*** ***Skill:***&#x20;

Add 1 point of MDMG for every x Primary Total Stats:&#x20;

8/ 7/ 6/ 5/ 3 (Old) ➡️ 10/ 9/ 8/ 7/ 6 (New)

**🔸 Body Parts Bonus Ancient Spiritual Skill**

%Bonus Magical Damage

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part

### 4. **Dragonborn: Dragon Roar (Active Skill)**

<div align="left"><figure><img src="/files/Be2q94RIRK2HvUFWarxg" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Roars and inflicts Magical Damage upon an enemy unit.&#x20;

**🔸Detailed data:**&#x20;

* Accuracy: 95%
* RT conversion (%SPD): 20%
* Magical Damage: 30
* %INT as Magical Damage: 85/95/105/115/125%
* Cast Range: 3
* Cooldown: 4 turns
* Cast Range (tiles): 6

***From Patch v0.2.23b, some exciting adjustments to the Dragon Roar*** ***Skill:***&#x20;

* Accuracy : 80% => 95%
* %INT as Magical Damage: 75/85/95/105/115% => 85/95/105/115/125%
* Magical Damage: 20 => 30

**🔸 Body Parts Bonus Dragon Roar Skill**&#x20;

%INT as Magical Damage

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 3. **Dragonborn: Blitz Strike (Active Skill)**

<div align="left"><figure><img src="/files/6JLUJRr6cgwB83wXlDWO" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Glides towards the enemy, tears his flesh and applies Bleeding. The longer the dash, the more the enemy will bleed.

**🔸Detailed data:**&#x20;

* Accuracy: 90 %
* RT conversion (%SPD): 40%
* Duration (turns): 3
* Base Bleed Damage: 5 / 10 / 15 / 20 / 25
* Maximum gliding distance: 3
* Minimum gliding distance: 1
* Cooldown (turns): 4
* Cast Range (tiles): 3

**🔸 Body Parts Bonus Blitz Strike Skill**

Base Bleed Damage&#x20;

* +0.5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 2. **Dragonborn: Dragon Prey (Passive Skill)**

<div align="left"><figure><img src="/files/HY1dgbBnhUbfd03uAfgb" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Dragon Prey passively increases Sky Predator Evade, Critical and Tile Movement.

**🔸Detailed data:**&#x20;

* Bonus critical (%): 1 / 2 / 3 / 4 / 5.
* Bonus evade (%): 1 / 2 / 3 / 4 / 5.

**🔸 Body Parts Bonus Dragon Prey Skill**&#x20;

Critical chance increased

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 1. **Dragonborn: Dragon Feast (Active Skill)**

<div align="left"><figure><img src="/files/nODGresBYhmVwIW2dGPL" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Sky Predator bites an enemy, inflicts Pure Damage then apply Bleeding, recovers a proportion of its Maximum HP. Bleeding does not stack and disrupts overtime healing effects.

**🔸Detailed data:**&#x20;

* Cooldown: 4 turns
* Accuracy: 100%
* RT conversion (%SPD): 30%
* Cast Range: 1
* Pure Damage: 110 / 120 / 130 / 140 / 150
* Amount of HP recovered: 10 / 12 / 15 / 18 / 20 %&#x20;
* Bleeding Damage: 25 / 30 / 35 / 40 / 45 %
* Bleeding Turns: 2 turns

***From v0.2.20 Changelog, some exciting adjustments to the Dragon Feast Skill:***&#x20;

* Cooldown: 4 turns
* Accuracy: 70% => 100%
* Amount of HP recovered: 22 / 25 / 28 / 32 / 35% => 10 / 12 / 15 / 18 / 20 %
* Bleeding Damage: 20 / 22 / 25 / 30 / 35 => 25 / 30 / 35 / 40 / 45 %
* Bleeding Turns: 3 turns => 2 turns.

**🔸 Body Parts Bonus Dragon Feast Skill**&#x20;

Pure Damage

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.
