Skill tree of Dragonborns

All Dragonborns skills tree that have been released are listed here.

9.Dragonborn: Onslaught (Passive Skill)

📍Description: Begin the match with a reduction in HP by a certain percentage, but gain an increase in Intelligence

🔸 Detailed data:

  • %HP lost (permanent from the start of the game): 15%

  • Increase Int (%): 8/10/11/13/15%

🔸 Body Parts Bonus Onslaught Skill: Increase INT

  • +0,5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

8.Dragonborn: Boiling Blood (Passive Skill)

📍Description: When consistently attacking a single target, either through regular attacks or using skills, the hero will gain an increase in physical damage. This buff remains in effect until the hero redirects their attacks to a different target.

🔸 Detailed data:

  • Physical Damage increased if Dragon continuously attacking a target (%): 10 / 13 / 15 / 17 / 20%

🔸 Body Parts Bonus Boiling Blood Skill

Increased %Pdmg if Dragon continuously attack a target

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

7.Dragonborn: Doom Claws (Passive Skill)

  • Stun chance when Dragon’s HP is greater than or equal to 30%MaxHP: 10 / 15 / 20 / 25 / 30% stun.

  • Stun chance when Dragon’s HP is below 30 %MaxHP: 30 / 35 / 40 / 45 / 50% stun.

From 29th Dec, 2023, some exciting adjustments to the Doom Claws Skill:

  • Stun chance when Dragon’s HP is greater than or equal to 30%MaxHP: 10/11/12/13/15% stun. => 10 / 15 / 20 / 25 / 30 %

  • Stun chance when Dragon’s HP is below 30 %MaxHP: 15/18/20/22/25% stun. => 30 / 35 / 40 / 45 / 50 %

🔸 Body Parts Bonus Doom Claws Skill

Body Parts Bonus Bonus %chance to stunt

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

6. Dragonborn: Spin Slash (Active Skill)

📍Description: Spinning and dealing physical damage to all enemies within the effective range.

🔸 Detailed data:

  • Initial Cooldown: 1 turns

  • Cooldown: 3 turns

  • Accuracy: 85%

  • RT conversion (%SPD): 15%

  • Range effect(tiles): 1

  • %STR as PDmg Damage: 100/ 120/ 140/ 150/ 160%

From 29th Dec, 2023, some exciting adjustments to the Spin Slash Skill:

%STR as PDmg Damage: 70/80/85/90/100% => 100/ 120/ 140/ 150/ 160%

From 22nd Dec, 2023, some exciting adjustments to the Spin Slash Skill:

  • %STR as PDmg Damage: 30/ 32/ 35/ 38/ 40% => 70/80/85/90/100%

🔸 Body Parts Bonus Spin Slash Skill

%STR as PDMG

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

📍Description: The ancient spirits of dragons have always watched over and blessed their descendants with powerful prayers, helping the descendants increase their magical strength according to their stats.

🔸Detailed data:

  • Add 1 point of MDMG for every x Primary Total Stats: 10/ 9/ 8/ 7/ 6

From Changelog v0.3.4, some exciting adjustments to the Ancient Spiritual Skill:

Add 1 point of MDMG for every x Primary Total Stats:

8/ 7/ 6/ 5/ 3 (Old) ➡️ 10/ 9/ 8/ 7/ 6 (New)

🔸 Body Parts Bonus Ancient Spiritual Skill

%Bonus Magical Damage

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part

4. Dragonborn: Dragon Roar (Active Skill)

📍Description: Roars and inflicts Magical Damage upon an enemy unit.

🔸Detailed data:

  • Accuracy: 95%

  • RT conversion (%SPD): 20%

  • Magical Damage: 30

  • %INT as Magical Damage: 85/95/105/115/125%

  • Cast Range: 3

  • Cooldown: 4 turns

  • Cast Range (tiles): 6

From Patch v0.2.23b, some exciting adjustments to the Dragon Roar Skill:

  • Accuracy : 80% => 95%

  • %INT as Magical Damage: 75/85/95/105/115% => 85/95/105/115/125%

  • Magical Damage: 20 => 30

🔸 Body Parts Bonus Dragon Roar Skill

%INT as Magical Damage

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

3. Dragonborn: Blitz Strike (Active Skill)

📍Description: Glides towards the enemy, tears his flesh and applies Bleeding. The longer the dash, the more the enemy will bleed.

🔸Detailed data:

  • Accuracy: 90 %

  • RT conversion (%SPD): 40%

  • Duration (turns): 3

  • Base Bleed Damage: 5 / 10 / 15 / 20 / 25

  • Maximum gliding distance: 3

  • Minimum gliding distance: 1

  • Cooldown (turns): 4

  • Cast Range (tiles): 3

🔸 Body Parts Bonus Blitz Strike Skill

Base Bleed Damage

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

2. Dragonborn: Dragon Prey (Passive Skill)

📍Description: Dragon Prey passively increases Sky Predator Evade, Critical and Tile Movement.

🔸Detailed data:

  • Bonus critical (%): 1 / 2 / 3 / 4 / 5.

  • Bonus evade (%): 1 / 2 / 3 / 4 / 5.

🔸 Body Parts Bonus Dragon Prey Skill

Critical chance increased

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

1. Dragonborn: Dragon Feast (Active Skill)

📍Description: Sky Predator bites an enemy, inflicts Pure Damage then apply Bleeding, recovers a proportion of its Maximum HP. Bleeding does not stack and disrupts overtime healing effects.

🔸Detailed data:

  • Cooldown: 4 turns

  • Accuracy: 100%

  • RT conversion (%SPD): 30%

  • Cast Range: 1

  • Pure Damage: 110 / 120 / 130 / 140 / 150

  • Amount of HP recovered: 10 / 12 / 15 / 18 / 20 %

  • Bleeding Damage: 25 / 30 / 35 / 40 / 45 %

  • Bleeding Turns: 2 turns

From v0.2.20 Changelog, some exciting adjustments to the Dragon Feast Skill:

  • Cooldown: 4 turns

  • Accuracy: 70% => 100%

  • Amount of HP recovered: 22 / 25 / 28 / 32 / 35% => 10 / 12 / 15 / 18 / 20 %

  • Bleeding Damage: 20 / 22 / 25 / 30 / 35 => 25 / 30 / 35 / 40 / 45 %

  • Bleeding Turns: 3 turns => 2 turns.

🔸 Body Parts Bonus Dragon Feast Skill

Pure Damage

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

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