Faraland
  • Welcome to Faraland
    • About Faraland
      • Faraland – where everything is “unique”
      • Faraland – the continuation of a legend
    • Faraland's Lore
      • Battle Of Crystals
      • 7 Races of Warriors
        • Humans - Small Heroes With Super Power
        • Orcs — The Most Powerful Warriors In Faraland
        • Angels - The Creator’s Guardians In Faraland
        • Demons - The Seed Of Destruction
        • Elves - The Spirits Of The Deep Forest
        • Dragonborns -Mysterious Warriors
        • Fairies— Warriors Holding The Secret Of Time
    • Vision and mission
      • Metaverse and the future of Faraland
      • The Future of Blockchain Gaming Industry and Faraland’s Vision
    • Changelog Update
      • Faraland v0.3.7 Changelog
      • Faraland Changelog Update
      • Phase 5
      • Phase 4
      • Phase 3
      • Phase 2
      • Phase 1
    • Remarkable milestones
      • Faraland certified by CertiK
      • Official NFT Heroes Sale
      • NFT Heroes Revealing event
      • 20,000 NFTs officially sold out
      • $Fara IDO completed successfully
      • Exclusively for NFT and $FARA Holders
      • Mystery box sale
      • MVBII Winner & Sold 10,081 Mystery Boxes
      • Gacha/Equipment Marketplace launched with TVL of USD10M
      • PVE Mode Launched in Nov 2021 with 2,000 DAU
      • Demi Heroes and Staking options
      • The premiere of Infernal Summit
      • The first-ever rollout of Partnership Quest series
      • Overall txn stats
      • The continuous growth of further IDOs
      • Faraland's steadfast vision
      • Faraland Expedition Game - PvE mode
      • Website
      • Plans to come in 2022
      • In-app purchase for non-crypto users
      • Comparative advantage for NFT heroes over non-NFT heroes
      • Strategic Plans in brief
  • GET STARTED WITH FARALAND
    • How to download game?
      • Android Download Instruction
      • iOS Download Instructions
      • Faraland Register Instruction
    • How to login game?
      • Creating a Metamask Wallet
      • Connecting Metamask Wallet
    • Faraland basic Information
      • FARA token
      • Tokenomics
      • NFT
      • Soul Stone
  • FARALAND TUTORIALS
    • Tutorials
      • Preparing heroes
      • Team preparation
      • Preparing Items
      • Faraland Hero Line-up
      • Body Parts Characters
    • Hero
      • Stat
        • Update Core Game – Adjusting Base Critical Damage Stats and Dmg Formula
        • Hero Stat Addition Feature
      • Level
      • Skill
        • Skill tree
          • Skill tree of Humans
          • Skill tree of Orcs
          • Skill tree of Elves
          • Skill tree of Fairies
          • Skill tree of Dragonborns
          • Skill tree of Angels
          • Skill tree of Demons
        • Skill Books
          • Permafrost
          • Shield of Faith
          • Lightning Bow
          • Souls Drain
          • Frost Haven
          • Spiritual Healer
          • Wailing Infernal
        • Skill Slots
      • Appearance (Body Part)
      • Element
      • Race
    • Items
      • Equipment
      • Materials
    • PvE gameplay
      • Expedition Text Game Mechanism
      • Expedition Game – Reward and Quest System
      • NPCs and Quests
        • At Gruyeres
        • At Helga
        • At Kreta
        • At Farley
        • At Lumber Camp
        • At AugstMatthorn
        • At Piz Naiz
        • At Zermatt
      • Locations
      • Monsters
      • Adventure Mission Improvement Plan
      • Grima Boss and Emperor Stone
      • Adventure Mission Tutorial
    • PvP Gameplay
      • Mechanics
      • PvP mode
      • Faraland PvP Tutorial #1
      • Faraland PvP Tutorial #2 – Movement & Attack Range
    • Ingame Feature
      • Wheel of Fortune
      • Mailbox
    • Play-to-Earn
      • P2E Direction
      • Earning mechanism
      • In-game bonus $FARA
  • Features
    • Market Place
      • Marketplace Guidelines
      • In-game Heroes and Items
      • How to buy heroes?
      • Buy items from other players
    • Demi Heroes
      • Demi Heroes vs NFT Heroes
      • Demi Heroes Summoning
      • Demi Heroes and Soul Stones Marketplace
    • DAO Voting Function
    • Lady of the Lake
      • Lady of the Lake Update
      • Lady of the Lake
      • Gacha
        • Gacha machine mechanism
        • Gacha isn’t just Mythical Equipment
        • Gacha autumn treasure 2021
        • Gacha Winter Treasure 2021
        • $FARA for items in Gacha
    • Staking
      • Staking V3
      • Staking V2
      • Staking V1
    • Crafting
      • Artisan Blacksmith
      • BlackSmith
      • Dismantle Equipment Feature
      • Equipment Crafting
    • SkillShift (Token Skill Book)
    • Land
    • World Boss
    • Guilds
      • About the Guilds update
      • Hero Selection Optimization
      • Skill Books
        • Permafrost
        • Shield of Faith
        • Lightning Bolt
        • Souls Drain
        • Frost Haven
        • Spiritual Healer
        • Wailing Infernal
    • Tournament
      • PvP Tournament
        • PvP Beta Tournament – Infernal Summit
        • Infernal Summit – The Second Trail
        • Infernal Summit III: A Tale Begins
        • 5 TIPS for you to level up in PvP
      • Community Tournament
    • Security Audits
      • Why does Faraland focus on Audit?
  • Question and Answer Series
    • Q & A #1
    • Q & A #2
    • Q & A #3
  • Schedule
    • Non-NFT mechanism
    • Expedition Game
    • Faraland new in-game UI interface
    • Token Burn Monthly Schedule
Powered by GitBook
On this page
  1. FARALAND TUTORIALS
  2. PvP Gameplay

Faraland PvP Tutorial #1

PreviousPvP modeNextFaraland PvP Tutorial #2 – Movement & Attack Range

Last updated 2 years ago

1. Game Interface

PVP Test version interface, the UI may change in the future.

  • Hero Icon + Turn

The “Move order” table shows which Hero will take action first, and displays the Hero’s remaining health. Players can rely on this “Move order” table to plan out the most efficient strategy for their team.

  • Mana Pool

PVP Test version interface, the UI may change in the future.

Mana pool can hold up to 10 Mana units (this may change in the future). Activating hero’s skill will require Mana (each skill will have a different Mana requirement).

When mana reaches 0 or you do not have enough Mana to activate a skill, your Hero can only use normal attacks.

The opponent’s Mana pool (red pool) can be observed, players can use this to calculate the appropriate strategy.

  • Skill Display

Each hero will have 4 active skill boxes, players can choose any 4 skills to bring into the match (including Race skill and Skill book). Each skill can be used a limited number of times in battle and will consume a different amount of mana. Find out the skill set that best suits your team.

  • Skill details

Skill details can be displayed if players hold down the skill icon. Click on the icon again to use the skill.

  • Spawn Tiles

The location of the hero’s appearance in the match, each hexagon is equivalent to 1 tile.

  • End Turn Icon

Use this icon to end your turn.

2. Turn Order

Attack turn is decided after the following aspects:

SPEED>AGI>LUCK>MOVE TYPE

Heroes with a high SPEED will go first, when speed is equal, the system will consider AGI and LUCK stats.

If they are still equal, Move Type will be considered, the order will be to prioritize the Winged champion > Melee > Ranged Attack

In case the Move Type is still the same, the order of action will be random.

In a turn, the player has control over the Hero to do the following actions:

(Move <-> Action <-> Wait) -> End

Players can perform a Move before an Action and vice versa, but if an Active skill is used first (a skill that consumes mana), the hero will not be able to Move after that.

However, there are some special cases, for example:

• After the Action that kills the enemy, the Skill allows the hero to move forward.

The buff/debuff effects will be calculated at the beginning of each turn.

For example:

• If the Hero has 10 HP left and is poisoned with a debuff effect (-15HP/turn), then when it’s his turn, the Hero will take damage and die before taking action.

If a Hero/summon unit has just been summoned, the Hero ends its turn and switches to the newly SUMMONED UNIT.

3. Tile

Tile is the concept of distance in the game Faraland

  • White Tile

Each hexagon in the game is equivalent to 1 tile, which is the basic unit for calculating distance in Faraland. The tile unit shows the distance a hero can travel, or calculate the range of the skill or normal attack.

  • Red Tile

When the target is in range (Attack range), hero can attack (Normal attack or Active skill), the system will display a red Tile (as shown in the picture).