Faraland
  • Welcome to Faraland
    • About Faraland
      • Faraland – where everything is “unique”
      • Faraland – the continuation of a legend
    • Faraland's Lore
      • Battle Of Crystals
      • 7 Races of Warriors
        • Humans - Small Heroes With Super Power
        • Orcs — The Most Powerful Warriors In Faraland
        • Angels - The Creator’s Guardians In Faraland
        • Demons - The Seed Of Destruction
        • Elves - The Spirits Of The Deep Forest
        • Dragonborns -Mysterious Warriors
        • Fairies— Warriors Holding The Secret Of Time
    • Vision and mission
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    • Changelog Update
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  • Question and Answer Series
    • Q & A #1
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    • Non-NFT mechanism
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On this page
  • 9. Demon: Dark Conjure (Active Skill)
  • 8. Demon: Consume (Active Skill)
  • 7. Demon: Devour (Passive Skill)
  • 6. Demon: Life Exchange (Active Skill)
  • 5. Demon: Shadow Conjuration (Active Skill)
  • 4. Demon: Skeleton Knight (Active Skill)
  • 3. Demon: Skeleton Warrior (Active Skill)
  • 2. Demon: Bone Armor (Active Skill)
  • 1. Demon: Malediction (Active Skill)
  1. FARALAND TUTORIALS
  2. Hero
  3. Skill
  4. Skill tree

Skill tree of Demons

All Demons skills tree that have been released are listed here.

PreviousSkill tree of AngelsNextSkill Books

Last updated 1 year ago

9. Demon: Dark Conjure (Active Skill)

📍Description: When active, all skeleton minions will receive a bonus to their physical damage, determined by a percentage of the Demon's strength. However, the Demon's PDEF and MDEF will be reduced by a certain percentage for a number of turns.

🔸 Detailed data:

  • Initial Cooldown: 2 turns

  • Cooldown:4 turns

  • RT conversion (%SPD): 10%

  • Use count limit: 2 times

  • Pdef and Mdef reduce: 55%

  • Add 5 points of PDMG of skeleton minion for every x Str: 12/ 10/ 9/ 7/ 5

  • Duration: 2 turns

🔸 Body Parts Dark Conjure Skill: %Pdmg Skeleton

  • +0,5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

8. Demon: Consume (Active Skill)

📍Description: Sacrifice a skeleton minion to restore health to the hero. The hero will regain an amount of health equal to a percentage of the minion's health.

🔸 Detailed data:

  • Cooldown: 2 turns

  • RT conversion (%SPD): 15%

  • Cast Range: 1

  • Duration: 1 turns

  • Use count limit: 1 times

  • Hp Heal as Skeleton's %MaxHP: 100/120/150/160/180%

🔸 Body Parts Consume Skill

Increase heal %HP

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

7. Demon: Devour (Passive Skill)

  • %Chances of the Demon’s finishing blow removing the enemy’s corpse: 12/15/16/18/20%

🔸 Body Parts Bonus Devour Skill

%Chances of the Demon's finishing blow removing the enemy's corpse

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

6. Demon: Life Exchange (Active Skill)

📍Description: Severs life from both Necropolis and a target enemy; Necropolis will receive all the target's current health, while the target will convert health with a certain percentage of its max health.

🔸 Detailed data:

  • Initial Cooldown: 5 turns

  • Cooldown: 4 turns

  • Accuracy: 90%

  • RT conversion (%SPD): 10%

  • Cast Range: 1

  • Use count limit: 2 times

  • %Health (Enemy): 70/ 65 / 62 / 58 / 55%

  • Require %HP to use (below): 45

🔸 Body Parts Bonus Life Exchange Skill

Negative min Health (Enemy).

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

From 21st Feb, 2024, some exciting adjustments to the Life Exchange Skill:

  • Require %HP to use (below): 45

From 26th Jan, 2024, some exciting adjustments to the Life Exchange Skill:

  • Cooldown: 5 turns => 4 turns

  • %Health (Enemy): 65 / 60 / 57 / 54 / 50 % => 70/ 65 / 62 / 58 / 55%

From 29th Dec, 2023, some exciting adjustments to the Life Exchange Skill:

  • %Health (Enemy): 60/ 55/ 52/ 50/ 45% => 65 / 60 / 57 / 54 / 50 %

From 29th Dec, 2023, some exciting adjustments to the Body Parts Bonus:

Negative min Health (Enemy).

  • +0.5% per Epic part => +1% per Epic part

  • +2% per Legendary part. => +5% per Legendary part

  • +5% per Mythical part. => +10% per Mythical part

5. Demon: Shadow Conjuration (Active Skill)

📍Description: The power from the abyss is summoned by the demon, dealing magical damage to the target and restoring their own health.

🔸Detailed data:

  • Cast Range: 3

  • Cooldown: 4 turns

  • Accuracy: 90%

  • RT conversion (%SPD): 20%

  • Duration (turns):3

  • %INT as Heal over time: 60%

  • %INT as Dot Magical Damage: 50/60/80/100/120

🔸 Body Parts Bonus Shadow Conjuration Skill

%INT as Magical Damage

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

4. Demon: Skeleton Knight (Active Skill)

📍Description: Summons a Skeleton Knight that acts on its own accord (moving, normal-attacking) with HP and DEF based on Hell Bringer's STR, and ATK and CRIT based on Hell Bringers' INT. There can only be 1 Skeleton existing at a time for each team.

🔸Detailed data:

  • RT conversion (%SPD): 30

  • %STR as Bonus HP: 15 / 25 / 35 / 45 / 55%

  • %STR as Bonus DEF: 15 / 25 / 35 / 45 / 55%

  • %INT as Bonus ATK: 15 / 25 / 35 / 45 / 55%

  • %INT as Bonus Crit Chance: 3 / 5 / 7 / 9 / 11%

  • Cooldown (turns): 10

  • Cast Range (tiles): 3

🔸 Body Parts Bonus Skeleton Knight Skill

Skeleton Warrior Base HP

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

3. Demon: Skeleton Warrior (Active Skill)

📍Description: Summons a Bone Warrior that acts on its own accord (moving, normal-attacking) with HP and DEF based on Hell Bringer's STR, and ATK and CRIT based on Hell Bringers' INT. There can only be 1 Bone Warrior existing at a time for each team.

🔸Detailed data:

  • RT conversion (%SPD): 30

Skeleton Warrior Base stats:

  • Base HP: 300

  • Base PDEF & MDEF: 20

  • Base DMG: 50

  • Base SPD: 20

  • Base Evade: 5

  • Base Crit: 5

  • Base Accuracy: 20%

  • %STR as Bonus HP: 10 / 20 / 30 / 40 / 50%

  • %STR as Bonus DEF: 10 / 20 / 30 / 40 / 50%

  • %INT as Bonus ATK: 10 / 20 / 30 / 40 / 50%

  • %INT as Bonus Crit Chance: 2 / 4 / 6 / 8 / 10%

  • Cooldown (turns): 10

  • Cast Range (tiles): 3

🔸 Body Parts Bonus Skeleton Warrior Skill

Skeleton Warrior Base HP

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

2. Demon: Bone Armor (Active Skill)

📍Description: Bone Armor passively increases Soul Master Physical Defense.

🔸Detailed data:

  • Bonus Physical Defense (%): 5/10/15/20/25%

From Patch v0.2.23b, some exciting adjustments to the Bone Armor Skill:

Physical Defense increased (%): 4/8/12/16/20% => 5/10/15/20/25%

🔸 Body Parts Bonus Bone Armor Skill

Physical Defense increased (%)

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

1. Demon: Malediction (Active Skill)

📍Description: Curses an enemy hero, greatly draining their remaining HP per turn for 2 turns.

🔸Detailed data:

  • Cooldown: 5 turns

  • Malediction / 90 / 90 / 90 / 90

  • RT conversion (%SPD): 35%

  • Cast Range: 4

  • HP drained per turn: 10/ 12/ 16/ 18/ 20%

  • Duration: 2 turns

From 26th Jan,2024, some exciting adjustments to the Malediction Skill:

  • HP drained per turn: 22 / 24 / 26 / 28 / 30 % => 10/ 12/ 16/ 18/ 20%

  • Cooldown: 6 turns => 5 turns

From v0.2.20 Changelog, some exciting adjustments to the Malediction Skill:

  • Accuracy%: 80% => Malediction / 90 / 90 / 90 / 90

  • HP drained per turn: 30 / 32 / 34 / 37 / 40% => 22 / 24 / 26 / 28 / 30 %

🔸 Body Parts Bonus Malediction Skill

HP drained per turn

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

Description: When equipped, there is a chance the finishing blow (both skills and regular attacks) of the hero will remove the enemy’s corpse.

Detailed data: