Skill tree of Demons
All Demons skills tree that have been released are listed here.
Last updated
All Demons skills tree that have been released are listed here.
Last updated
📍Description: When active, all skeleton minions will receive a bonus to their physical damage, determined by a percentage of the Demon's strength. However, the Demon's PDEF and MDEF will be reduced by a certain percentage for a number of turns.
🔸 Detailed data:
Initial Cooldown: 2 turns
Cooldown:4 turns
RT conversion (%SPD): 10%
Use count limit: 2 times
Pdef and Mdef reduce: 55%
Add 5 points of PDMG of skeleton minion for every x Str: 12/ 10/ 9/ 7/ 5
Duration: 2 turns
🔸 Body Parts Dark Conjure Skill: %Pdmg Skeleton
+0,5% per Uncommon part.
+1% per Rare part.
+5% per Epic part.
+10% per Legendary part.
+20% per Mythical part.
📍Description: Sacrifice a skeleton minion to restore health to the hero. The hero will regain an amount of health equal to a percentage of the minion's health.
🔸 Detailed data:
Cooldown: 2 turns
RT conversion (%SPD): 15%
Cast Range: 1
Duration: 1 turns
Use count limit: 1 times
Hp Heal as Skeleton's %MaxHP: 100/120/150/160/180%
🔸 Body Parts Consume Skill
Increase heal %HP
+0.1% per Uncommon part.
+0.2% per Rare part.
+1% per Epic part.
+5% per Legendary part.
+10% per Mythical part.
%Chances of the Demon’s finishing blow removing the enemy’s corpse: 12/15/16/18/20%
🔸 Body Parts Bonus Devour Skill
%Chances of the Demon's finishing blow removing the enemy's corpse
+0.5% per Uncommon part.
+1% per Rare part.
+5% per Epic part.
+10% per Legendary part.
+20% per Mythical part.
📍Description: Severs life from both Necropolis and a target enemy; Necropolis will receive all the target's current health, while the target will convert health with a certain percentage of its max health.
🔸 Detailed data:
Initial Cooldown: 5 turns
Cooldown: 4 turns
Accuracy: 90%
RT conversion (%SPD): 10%
Cast Range: 1
Use count limit: 2 times
%Health (Enemy): 70/ 65 / 62 / 58 / 55%
Require %HP to use (below): 45
🔸 Body Parts Bonus Life Exchange Skill
Negative min Health (Enemy).
+0.1% per Uncommon part.
+0.2% per Rare part.
+1% per Epic part.
+5% per Legendary part.
+10% per Mythical part.
From 21st Feb, 2024, some exciting adjustments to the Life Exchange Skill:
Require %HP to use (below): 45
From 26th Jan, 2024, some exciting adjustments to the Life Exchange Skill:
Cooldown: 5 turns => 4 turns
%Health (Enemy): 65 / 60 / 57 / 54 / 50 % => 70/ 65 / 62 / 58 / 55%
From 29th Dec, 2023, some exciting adjustments to the Life Exchange Skill:
%Health (Enemy): 60/ 55/ 52/ 50/ 45% => 65 / 60 / 57 / 54 / 50 %
From 29th Dec, 2023, some exciting adjustments to the Body Parts Bonus:
Negative min Health (Enemy).
+0.5% per Epic part => +1% per Epic part
+2% per Legendary part. => +5% per Legendary part
+5% per Mythical part. => +10% per Mythical part
📍Description: The power from the abyss is summoned by the demon, dealing magical damage to the target and restoring their own health.
🔸Detailed data:
Cast Range: 3
Cooldown: 4 turns
Accuracy: 90%
RT conversion (%SPD): 20%
Duration (turns):3
%INT as Heal over time: 60%
%INT as Dot Magical Damage: 50/60/80/100/120
🔸 Body Parts Bonus Shadow Conjuration Skill
%INT as Magical Damage
+0.1% per Uncommon part.
+0.2% per Rare part.
+1% per Epic part.
+5% per Legendary part.
+10% per Mythical part.
📍Description: Summons a Skeleton Knight that acts on its own accord (moving, normal-attacking) with HP and DEF based on Hell Bringer's STR, and ATK and CRIT based on Hell Bringers' INT. There can only be 1 Skeleton existing at a time for each team.
🔸Detailed data:
RT conversion (%SPD): 30
%STR as Bonus HP: 15 / 25 / 35 / 45 / 55%
%STR as Bonus DEF: 15 / 25 / 35 / 45 / 55%
%INT as Bonus ATK: 15 / 25 / 35 / 45 / 55%
%INT as Bonus Crit Chance: 3 / 5 / 7 / 9 / 11%
Cooldown (turns): 10
Cast Range (tiles): 3
🔸 Body Parts Bonus Skeleton Knight Skill
Skeleton Warrior Base HP
+0.5% per Uncommon part.
+1% per Rare part.
+5% per Epic part.
+10% per Legendary part.
+20% per Mythical part.
📍Description: Summons a Bone Warrior that acts on its own accord (moving, normal-attacking) with HP and DEF based on Hell Bringer's STR, and ATK and CRIT based on Hell Bringers' INT. There can only be 1 Bone Warrior existing at a time for each team.
🔸Detailed data:
RT conversion (%SPD): 30
Skeleton Warrior Base stats:
Base HP: 300
Base PDEF & MDEF: 20
Base DMG: 50
Base SPD: 20
Base Evade: 5
Base Crit: 5
Base Accuracy: 20%
%STR as Bonus HP: 10 / 20 / 30 / 40 / 50%
%STR as Bonus DEF: 10 / 20 / 30 / 40 / 50%
%INT as Bonus ATK: 10 / 20 / 30 / 40 / 50%
%INT as Bonus Crit Chance: 2 / 4 / 6 / 8 / 10%
Cooldown (turns): 10
Cast Range (tiles): 3
🔸 Body Parts Bonus Skeleton Warrior Skill
Skeleton Warrior Base HP
+0.5% per Uncommon part.
+1% per Rare part.
+5% per Epic part.
+10% per Legendary part.
+20% per Mythical part.
📍Description: Bone Armor passively increases Soul Master Physical Defense.
🔸Detailed data:
Bonus Physical Defense (%): 5/10/15/20/25%
From Patch v0.2.23b, some exciting adjustments to the Bone Armor Skill:
Physical Defense increased (%): 4/8/12/16/20% => 5/10/15/20/25%
🔸 Body Parts Bonus Bone Armor Skill
Physical Defense increased (%)
+0.1% per Uncommon part.
+0.2% per Rare part.
+1% per Epic part.
+5% per Legendary part.
+10% per Mythical part.
📍Description: Curses an enemy hero, greatly draining their remaining HP per turn for 2 turns.
🔸Detailed data:
Cooldown: 5 turns
Malediction / 90 / 90 / 90 / 90
RT conversion (%SPD): 35%
Cast Range: 4
HP drained per turn: 10/ 12/ 16/ 18/ 20%
Duration: 2 turns
From 26th Jan,2024, some exciting adjustments to the Malediction Skill:
HP drained per turn: 22 / 24 / 26 / 28 / 30 % => 10/ 12/ 16/ 18/ 20%
Cooldown: 6 turns => 5 turns
From v0.2.20 Changelog, some exciting adjustments to the Malediction Skill:
Accuracy%: 80% => Malediction / 90 / 90 / 90 / 90
HP drained per turn: 30 / 32 / 34 / 37 / 40% => 22 / 24 / 26 / 28 / 30 %
🔸 Body Parts Bonus Malediction Skill
HP drained per turn
+0.1% per Uncommon part.
+0.2% per Rare part.
+1% per Epic part.
+5% per Legendary part.
+10% per Mythical part.
Description: When equipped, there is a chance the finishing blow (both skills and regular attacks) of the hero will remove the enemy’s corpse.
Detailed data: