Skill tree of Demons

All Demons skills tree that have been released are listed here.

9. Demon: Dark Conjure (Active Skill)

📍Description: When active, all skeleton minions will receive a bonus to their physical damage, determined by a percentage of the Demon's strength. However, the Demon's PDEF and MDEF will be reduced by a certain percentage for a number of turns.

🔸 Detailed data:

  • Initial Cooldown: 2 turns

  • Cooldown:4 turns

  • RT conversion (%SPD): 10%

  • Use count limit: 2 times

  • Pdef and Mdef reduce: 55%

  • Add 5 points of PDMG of skeleton minion for every x Str: 12/ 10/ 9/ 7/ 5

  • Duration: 2 turns

🔸 Body Parts Dark Conjure Skill: %Pdmg Skeleton

  • +0,5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

8. Demon: Consume (Active Skill)

📍Description: Sacrifice a skeleton minion to restore health to the hero. The hero will regain an amount of health equal to a percentage of the minion's health.

🔸 Detailed data:

  • Cooldown: 2 turns

  • RT conversion (%SPD): 15%

  • Cast Range: 1

  • Duration: 1 turns

  • Use count limit: 1 times

  • Hp Heal as Skeleton's %MaxHP: 100/120/150/160/180%

🔸 Body Parts Consume Skill

Increase heal %HP

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

7. Demon: Devour (Passive Skill)

  • %Chances of the Demon’s finishing blow removing the enemy’s corpse: 12/15/16/18/20%

🔸 Body Parts Bonus Devour Skill

%Chances of the Demon's finishing blow removing the enemy's corpse

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

6. Demon: Life Exchange (Active Skill)

📍Description: Severs life from both Necropolis and a target enemy; Necropolis will receive all the target's current health, while the target will convert health with a certain percentage of its max health.

🔸 Detailed data:

  • Initial Cooldown: 5 turns

  • Cooldown: 4 turns

  • Accuracy: 90%

  • RT conversion (%SPD): 10%

  • Cast Range: 1

  • Use count limit: 2 times

  • %Health (Enemy): 70/ 65 / 62 / 58 / 55%

  • Require %HP to use (below): 45

🔸 Body Parts Bonus Life Exchange Skill

Negative min Health (Enemy).

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

From 21st Feb, 2024, some exciting adjustments to the Life Exchange Skill:

  • Require %HP to use (below): 45

From 26th Jan, 2024, some exciting adjustments to the Life Exchange Skill:

  • Cooldown: 5 turns => 4 turns

  • %Health (Enemy): 65 / 60 / 57 / 54 / 50 % => 70/ 65 / 62 / 58 / 55%

From 29th Dec, 2023, some exciting adjustments to the Life Exchange Skill:

  • %Health (Enemy): 60/ 55/ 52/ 50/ 45% => 65 / 60 / 57 / 54 / 50 %

From 29th Dec, 2023, some exciting adjustments to the Body Parts Bonus:

Negative min Health (Enemy).

  • +0.5% per Epic part => +1% per Epic part

  • +2% per Legendary part. => +5% per Legendary part

  • +5% per Mythical part. => +10% per Mythical part

5. Demon: Shadow Conjuration (Active Skill)

📍Description: The power from the abyss is summoned by the demon, dealing magical damage to the target and restoring their own health.

🔸Detailed data:

  • Cast Range: 3

  • Cooldown: 4 turns

  • Accuracy: 90%

  • RT conversion (%SPD): 20%

  • Duration (turns):3

  • %INT as Heal over time: 60%

  • %INT as Dot Magical Damage: 50/60/80/100/120

🔸 Body Parts Bonus Shadow Conjuration Skill

%INT as Magical Damage

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

4. Demon: Skeleton Knight (Active Skill)

📍Description: Summons a Skeleton Knight that acts on its own accord (moving, normal-attacking) with HP and DEF based on Hell Bringer's STR, and ATK and CRIT based on Hell Bringers' INT. There can only be 1 Skeleton existing at a time for each team.

🔸Detailed data:

  • RT conversion (%SPD): 30

  • %STR as Bonus HP: 15 / 25 / 35 / 45 / 55%

  • %STR as Bonus DEF: 15 / 25 / 35 / 45 / 55%

  • %INT as Bonus ATK: 15 / 25 / 35 / 45 / 55%

  • %INT as Bonus Crit Chance: 3 / 5 / 7 / 9 / 11%

  • Cooldown (turns): 10

  • Cast Range (tiles): 3

🔸 Body Parts Bonus Skeleton Knight Skill

Skeleton Warrior Base HP

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

3. Demon: Skeleton Warrior (Active Skill)

📍Description: Summons a Bone Warrior that acts on its own accord (moving, normal-attacking) with HP and DEF based on Hell Bringer's STR, and ATK and CRIT based on Hell Bringers' INT. There can only be 1 Bone Warrior existing at a time for each team.

🔸Detailed data:

  • RT conversion (%SPD): 30

Skeleton Warrior Base stats:

  • Base HP: 300

  • Base PDEF & MDEF: 20

  • Base DMG: 50

  • Base SPD: 20

  • Base Evade: 5

  • Base Crit: 5

  • Base Accuracy: 20%

  • %STR as Bonus HP: 10 / 20 / 30 / 40 / 50%

  • %STR as Bonus DEF: 10 / 20 / 30 / 40 / 50%

  • %INT as Bonus ATK: 10 / 20 / 30 / 40 / 50%

  • %INT as Bonus Crit Chance: 2 / 4 / 6 / 8 / 10%

  • Cooldown (turns): 10

  • Cast Range (tiles): 3

🔸 Body Parts Bonus Skeleton Warrior Skill

Skeleton Warrior Base HP

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

2. Demon: Bone Armor (Active Skill)

📍Description: Bone Armor passively increases Soul Master Physical Defense.

🔸Detailed data:

  • Bonus Physical Defense (%): 5/10/15/20/25%

From Patch v0.2.23b, some exciting adjustments to the Bone Armor Skill:

Physical Defense increased (%): 4/8/12/16/20% => 5/10/15/20/25%

🔸 Body Parts Bonus Bone Armor Skill

Physical Defense increased (%)

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

1. Demon: Malediction (Active Skill)

📍Description: Curses an enemy hero, greatly draining their remaining HP per turn for 2 turns.

🔸Detailed data:

  • Cooldown: 5 turns

  • Malediction / 90 / 90 / 90 / 90

  • RT conversion (%SPD): 35%

  • Cast Range: 4

  • HP drained per turn: 10/ 12/ 16/ 18/ 20%

  • Duration: 2 turns

From 26th Jan,2024, some exciting adjustments to the Malediction Skill:

  • HP drained per turn: 22 / 24 / 26 / 28 / 30 % => 10/ 12/ 16/ 18/ 20%

  • Cooldown: 6 turns => 5 turns

From v0.2.20 Changelog, some exciting adjustments to the Malediction Skill:

  • Accuracy%: 80% => Malediction / 90 / 90 / 90 / 90

  • HP drained per turn: 30 / 32 / 34 / 37 / 40% => 22 / 24 / 26 / 28 / 30 %

🔸 Body Parts Bonus Malediction Skill

HP drained per turn

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

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