> For the complete documentation index, see [llms.txt](https://guide-faraland.gitbook.io/guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide-faraland.gitbook.io/guide/faraland-tutorials/hero/skill/skill-tree/skill-tree-of-demons.md).

# Skill tree of Demons

### 9. **Demon:** Dark Conjure (Active Skill)&#x20;

![](https://lh7-us.googleusercontent.com/4ELeD4btiXLvBIVlgW5AXGbOMR4lsuxE24mPNC_JfOG1fYQWJo33fARAUnIG6UTJKM8O3NEydufs8hLrughvacRyCCI7R_DD1Hvw1gF3o19fLnZrirVAhOh6BlRUL8dnD-Rv9oYqLS3Eo-wRDC8uZZY)

📍**Description:** When active, all skeleton minions will receive a bonus to their physical damage, determined by a percentage of the Demon's strength. However, the Demon's PDEF and MDEF will be reduced by a certain percentage for a number of turns.&#x20;

**🔸 Detailed data:**

* Initial Cooldown: 2 turns
* Cooldown:4 turns
* RT conversion (%SPD): 10%
* Use count limit: 2 times
* Pdef and Mdef reduce: 55%
* Add 5 points of PDMG of skeleton minion for every x Str: 12/ 10/ 9/ 7/ 5
* Duration: 2 turns

**🔸 Body Parts Dark Conjure Skill:** %Pdmg Skeleton

* +0,5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 8. **Demon:** Consume (Active Skill)

![](https://lh7-us.googleusercontent.com/7bxQzTAZkwrmCaXJGP_ALFJVFRWQ5G1EDuVl8C8M5yMYInWxfrGiAj2f_xpIOkKmS7bKNS5tEV7q329ekvSq2t4FdWiG4ix-HmAuYqF5gzip6kfTrmNKsxD06aJz0uR4KZWHyMiEqR__GuUu9KHb6MI)

📍**Description:** Sacrifice a skeleton minion to restore health to the hero. The hero will regain an amount of health equal to a percentage of the minion's health.

🔸 **Detailed data:**

* Cooldown: 2 turns
* RT conversion (%SPD): 15%
* Cast Range: 1
* Duration: 1 turns
* Use count limit: 1 times
* Hp Heal as Skeleton's %MaxHP: 100/120/150/160/180%

**🔸 Body Parts Consume Skill**

Increase heal %HP

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 7. **Demon: Devour  (Passive Skill)**

<div align="left"><figure><img src="https://lh7-us.googleusercontent.com/6nz3yUz5bdugicfd0spDfcHL-FnSodiab1EivwIX8PcfLzGK-VNDAi2_1hQZuS0NaLIY0LiU4DsQXDgUtrGtFh8uNcNghKyBePRnwj64Wpu0rJPQH37UDOLiBnyLZqpyiv6HO52Iq0CuUjydz2pSaak" alt=""><figcaption></figcaption></figure></div>

<img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/svg/1f4cd.svg" alt="📍" data-size="line">**Description:** When equipped, there is a chance the finishing blow (both skills and regular attacks) of the hero will remove the enemy’s corpse.

<img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/svg/1f538.svg" alt="🔸" data-size="line"> **Detailed data:**

* %Chances of the Demon’s finishing blow removing the enemy’s corpse: 12/15/16/18/20%

**🔸 Body Parts Bonus Devour Skill**&#x20;

%Chances of the Demon's finishing blow removing the enemy's corpse&#x20;

* +0.5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 6. Demon: Life Exchange (Active Skill)

![](https://lh7-us.googleusercontent.com/QYzJMU3z80raWt6ds6WZ6z7e5yzAq0MY4LCl_BbJt0WRjqvBkrfWNzXzUv_f72QULQO-aJe0zXauj2NKbPeDHFWq7QYeDtWypw6YgnyBz5mqz4Ry5v1w5yatfAfuqUBiWXmMJxKWLVdnWmcnjBt1f5g)

**📍Description:** Severs life from both Necropolis and a target enemy; Necropolis will receive all the target's current health, while the target will convert health with a certain percentage of its max health.

**🔸 Detailed data:**

* Initial Cooldown: 5 turns
* Cooldown: 4 turns
* Accuracy: 90%
* RT conversion (%SPD): 10%
* Cast Range: 1
* Use count limit: 2 times
* %Health (Enemy): 70/ 65 / 62 / 58 / 55%
* Require %HP to use (below): 45

**🔸  Body Parts Bonus Life Exchange Skill**&#x20;

Negative min Health (Enemy).&#x20;

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

***From 21st Feb, 2024, some exciting adjustments to the Life Exchange*** ***Skill:***&#x20;

* Require %HP to use (below): 45

***From 26th Jan, 2024, some exciting adjustments to the Life Exchange*** ***Skill:***&#x20;

* Cooldown: 5 turns => 4 turns
* %Health (Enemy): 65 / 60 / 57 / 54 / 50 % => 70/ 65 / 62 / 58 / 55%

***From 29th Dec, 2023, some exciting adjustments to the Life Exchange*** ***Skill:***&#x20;

* %Health (Enemy): 60/ 55/ 52/ 50/ 45% => 65 / 60 / 57 / 54 / 50 %

**From&#x20;*****29th Dec, 2023, some exciting adjustments to the Body Parts Bonus:***&#x20;

Negative min Health (Enemy).&#x20;

* +0.5% per Epic part => +1% per Epic part
* +2% per Legendary part. => +5% per Legendary part
* +5% per Mythical part. => +10% per Mythical part

### 5. **Demon: Shadow Conjuration (Active Skill**)

<div align="left"><figure><img src="/files/fF0VcSiHPWKht6lNw3A0" alt=""><figcaption></figcaption></figure></div>

📍**Description:** The power from the abyss is summoned by the demon, dealing magical damage to the target and restoring their own health.

**🔸Detailed data:**&#x20;

* Cast Range: 3
* Cooldown: 4 turns
* Accuracy: 90%
* RT conversion (%SPD): 20%
* Duration (turns):3
* %INT as Heal over time: 60%
* %INT as Dot Magical Damage: 50/60/80/100/120

**🔸 Body Parts Bonus Shadow Conjuration Skill**&#x20;

%INT as Magical Damage

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 4. **Demon: Skeleton Knight (Active Skill**)

<div align="left"><figure><img src="/files/5Uj3qwqEOue8i05yVHfo" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Summons a Skeleton Knight that acts on its own accord (moving, normal-attacking) with HP and DEF based on Hell Bringer's STR, and ATK and CRIT based on Hell Bringers' INT. There can only be 1 Skeleton existing at a time for each team.&#x20;

**🔸Detailed data:**&#x20;

* RT conversion (%SPD): 30
* %STR as Bonus HP: 15 / 25 / 35 / 45 / 55%
* %STR as Bonus DEF: 15 / 25 / 35 / 45 / 55%
* %INT as Bonus ATK: 15 / 25 / 35 / 45 / 55%
* %INT as Bonus Crit Chance: 3 / 5 / 7 / 9 / 11%
* Cooldown (turns): 10
* Cast Range (tiles): 3

**🔸 Body Parts Bonus Skeleton Knight Skill**&#x20;

Skeleton Warrior Base HP&#x20;

* +0.5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 3. **Demon: Skeleton Warrior (Active Skill)**

<div align="left"><figure><img src="/files/HbszgLl8tPzIJpREtdMW" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Summons a Bone Warrior that acts on its own accord (moving, normal-attacking) with HP and DEF based on Hell Bringer's STR, and ATK and CRIT based on Hell Bringers' INT. There can only be 1 Bone Warrior existing at a time for each team.

**🔸Detailed data:**&#x20;

* RT conversion (%SPD): 30

Skeleton Warrior Base stats:&#x20;

* Base HP: 300
* Base PDEF & MDEF: 20
* Base DMG: 50
* Base SPD: 20&#x20;
* Base Evade: 5&#x20;
* Base Crit: 5
* Base Accuracy: 20%
* %STR as Bonus HP: 10 / 20 / 30 / 40 / 50%&#x20;
* %STR as Bonus DEF: 10 / 20 / 30 / 40 / 50%&#x20;
* %INT as Bonus ATK: 10 / 20 / 30 / 40 / 50%&#x20;
* %INT as Bonus Crit Chance: 2 / 4 / 6 / 8 / 10%&#x20;
* Cooldown (turns): 10&#x20;
* Cast Range (tiles): 3

**🔸 Body Parts Bonus Skeleton Warrior Skill**&#x20;

Skeleton Warrior Base HP&#x20;

* +0.5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 2. **Demon: Bone Armor (Active Skill)**

<div align="left"><figure><img src="/files/jt3ivdzSCXRVlI92ERsy" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Bone Armor passively increases Soul Master Physical Defense.

**🔸Detailed data:**&#x20;

* Bonus Physical Defense (%): 5/10/15/20/25%&#x20;

***From Patch v0.2.23b, some exciting adjustments to the Bone Armor Skill:***&#x20;

Physical Defense increased (%): 4/8/12/16/20% => 5/10/15/20/25%

&#x20;**🔸 Body Parts Bonus Bone Armor Skill**&#x20;

Physical Defense increased (%)

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 1. **Demon: Malediction (Active Skill)**

<div align="left"><figure><img src="/files/BaCzWl9YDuJEFZq6SxFb" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Curses an enemy hero, greatly draining their remaining HP per turn for 2 turns.

**🔸Detailed data:**&#x20;

* Cooldown: 5 turns
* Malediction / 90 / 90 / 90 / 90
* RT conversion (%SPD): 35%
* Cast Range: 4
* HP drained per turn: 10/ 12/ 16/ 18/ 20%
* Duration: 2 turns

***From 26th Jan,2024, some exciting adjustments to the Malediction*** ***Skill:***&#x20;

* HP drained per turn: 22 / 24 / 26 / 28 / 30 % => 10/ 12/ 16/ 18/ 20%
* Cooldown: 6 turns => 5 turns

***From v0.2.20 Changelog, some exciting adjustments to the Malediction*** ***Skill:***&#x20;

* Accuracy%: 80% => Malediction / 90 / 90 / 90 / 90
* HP drained per turn: 30 / 32 / 34 / 37 / 40% => 22 / 24 / 26 / 28 / 30 %

**🔸 Body Parts Bonus Malediction Skill**&#x20;

HP drained per turn

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

&#x20;
