Skill tree of Humans

All Humans skills tree that have been released are listed here.

9. Human: Sub Master (Passive Skill)

📍Description: Human gets extra physical damage and armor penetration while wielding a physical sub-weapon. 🔸 Detailed data:

  • Physical Damage increased with Physical Sub-weapons (%): 3 / 5 / 6 / 8 / 10%

  • Armor pen increased with Physical Sub-weapons (%): 10/ 20/ 25/ 40/ 50%

🔸 Body Parts Bonus Sub Master Skill: Increase Pdmg

  • +0,5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

8. Human: Vendeta (Active Skill)

📍Description: Reduce both physical and magical defenses to zero, providing the caster with an extended normal attack range and the guarantee that normal attacks will never be missed. Furthermore, the caster gains a significant boost in physical damage.

🔸 Detailed data:

  • Initial Cooldown: 2 turns

  • Cooldown: 3 turns

  • RT conversion (%SPD): 15%

  • Use count limit: 3 times

  • Truestrike: Normal attacks cannot miss

  • Farstrike: Attack range +1

  • Pdef+Mdef reduce: 100%

  • Pdmg increased: 10/11/12/13/30%

  • Duration: 2 turns

From 26th Jan, 2024, some exciting adjustments to the Vendeta Skill:

  • Initial Cooldown: 3 turns => 2 turns

  • Cooldown: 4 turns => 3 turns

  • Pdmg increased: 10/11/12/13/15% => 10 / 11 / 12 / 13 / 30%

🔸 Body Parts Bonus Vendeta Skill Increase Pdmg

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

7. Human: Enchanting (Active Skill)

📍Description: Upon activation of the skill, the hero will be channelling (stay in place + skip turn) and also will not receive any effects from allies and self’s skills for 3 consecutive turns. Then, on the fourth turn, randomly select an enemy within the global range and unleash a powerful magical orb towards that foe.

🔸 Detailed data:

  • Initial CD: 3 turns

  • Cooldown: 2 turns

  • Accuracy: 95%

  • RT conversion (%SPD): 20%

  • Channelling: 3 turns (Number of turns with no movement or attack possible)

  • Cast Range: Global

  • Use count limit: 2 times

  • %INT as Magical Damage: 150/160/180/200/220%

  • %Mdmg as Mdmg: 40%

🔸 Body Parts Bonus Enchanting Skill Bonus %INT as Mdmg

  • +0.1% per Uncommon part

  • +0,2% per Rare part

  • +1% per Epic part

  • +5% per Legendary part

  • +10% per Mythical part

6. Human: Fury Strike (Active Skill)

📍Description: The human assassin swiftly approaches and unleashes a cunning strike, reducing the opponent's defense and dealing damage proportional to his physical strength.

🔸 Detailed data:

  • Initial Cooldown: 2 turns

  • Cooldown: 3 turns

  • Accuracy: 85%

  • RT conversion (%SPD): 25%

  • Cast Range: 1

  • Use count limit: 3 times

  • Duration: 2 turns

  • % PDmg as PDmg: 50/60/65/70/75%

  • % Physical and Magical Defense decrease: 20/ 22/ 25/ 28/ 30%

From 22nd Dec, 2023, some exciting adjustments to the Fury Strike Skill:

  • % PDmg as PDmg: 20/ 22/ 28/ 30/ 35% => 50/60/65/70/75%

🔸 Body Parts Bonus Fury Strike Skill

Bonus %Pdmg as Damage

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

5. Human: Magic Chain (Active Skill)

📍Description: The mighty sorcerer gathers energy into their two hands and then releases magical chains at the enemy, dealing magic damage based on their INT, and has a chance to immobilize the enemy in place.

🔸 Detailed data:

  • Cast Range: 4

  • Cooldown: 3 turns

  • Accuracy: 90%

  • RT conversion (%SPD): 10%

  • Durration (turrns): 1

  • %INT as Magical Damage: 50/55/60/65/80

  • Root chance: 100%

🔸 Body Parts Bonus Magic Chain Skill

%INT as Magical Damage

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +8% per Epic part.

  • +18% per Legendary part.

  • +26% per Mythical part.

4. Human: Magic Ball (Active Skill)

📍Description: Shoots a magic ball, inflicting Magical Damage based on Spell Singer's INT and decreasing the target's movement range by 1 tile. 🔸 Detailed data:

  • Cast Range (tiles): 5

  • Cooldown: 1 turns

  • Accuracy: 95%

  • RT conversion (%SPD): 20%

  • Durration (turrns): 2

  • %INT as Magical Damage: 70/80/90/100/110

  • Movement Range reduced (tiles): 1

From Patch v0.2.23b, some exciting adjustments to the Magic Ball Skill:

  • Accuracy: 80% => 95%

  • %INT as Magical Damage: 55/65/75/85/95 => 70/80/90/100/110

🔸 Body Parts Bonus Magic Ball Skill

%INT as Magical Damage

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

3. Human: Charging In (Active Skill)

📍Description: Dashes towards an enemy, dealing Physical Damage equal to a proportion of Paladin's STR. Then, lands on a random unblocked tile adjacent to the target and applies Weakened for several turns.

🔸 Detailed data:

  • Accuracy: 100%

  • RT conversion (%SPD): 40%

  • Duration (turns): 2

  • Weakened: Enemy's physical normal attack damage reduced 20%

  • %STR as Physical Damage: 120/130/140/150/160%

  • Cooldown (turns): 4

  • Cast Range (tiles): 4

From Patch v0.2.23b, some exciting adjustments to the Charging In Skill:

  • Accuracy: 90% => 100%

  • %STR as Physical Damage: 110/120/130/140/150% => 120/130/140/150/160%

🔸 Body Parts Bonus Charging In Skill

%STR as Physical Damage

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

2. Human: Shield Mastery (Passive Skill)

📍Description: Shield Mastery increases the percentage of Paladin's Magical Defense.

🔸 Detailed data:

  • Magical Defense increases (%): 4 / 8 / 12 / 16 / 20.

🔸 Body Parts Bonus Shield Mastery Skill

Magical Defense.

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part

1. Human: Heroic Charge (Active Skill)

📍Description: Paladin jumps next to an ally, boosting both self and Ally's PDEF and MDEF based on their original values.

🔸 Detailed data:

  • Cooldown: 4

  • RT conversion (%SPD): 20

  • Cast Range: 4

  • Physical and Magical Defense: 25/35/35/40/45%

  • Duration: 2 turns

From v0.2.20 Changelog, some exciting adjustments to the Heroic Charge Skill:

Physical and Magical Defense decrease from 50/55/60/65/70 => 25/35/35/40/45%

🔸 Body Parts Bonus Heroic Charge Skill

Physical Defense.

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

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