> For the complete documentation index, see [llms.txt](https://guide-faraland.gitbook.io/guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide-faraland.gitbook.io/guide/faraland-tutorials/play-to-earn/in-game-bonus-usdfara.md).

# In-game bonus $FARA

![](/files/gamOHZZJX54zgfK7KJ9R)

In the current Expedition Game version, players can only get Gems when defeating Hidden Bosses ***(the encounter rate is very low)***.

In the near future, Faraland will update more functions and players will have a variety of ways to earn Gems. For example, Gems will be distributed mostly in PvP mode. The higher PvP ranking players have, the bigger the reward they get!

**$FARA** in-game rewards are taken from the following sources:

1. Gacha’s revenue
2. Trading fees on Marketplace
3. Fees for leveling up equipment

All of the above revenues will be distributed at the following ratio:

* 75% of $FARA revenue will be used as in-game rewards
* 10% will be transferred to the Dev team
* 10% is used to pay interest for the Staking system
* The remaining 5% is burned monthly.

Gacha rotation will be released seasonally, which makes the game attractive, and generates revenue for the Reward system, most of $FARA tokens will still return to the user’s wallet, creating a cycle of the in-game financial system.

The current version is a shortened version, earning rewards will be updated in the process of completing the game.

Moreover, attractive features and turn-based gameplay will be updated in the near future.
