Skill tree of Angels

All Angels skills tree that have been released are listed here.

9. Angel: Divine Judgement (Active Skill)

📍Description: When active, the Angel will be channeling (staying in place + skipping a turn) and will also not receive any effects from allies' or her own skills for several consecutive turns. Then, on the next turn, she will summon a number of lightning rays from heaven to strike randomly across the entire map.

🔸 Detailed data:

  • Initial CD: 3 turns

  • Cooldown: 4 turns

  • Accuracy: 95%

  • RT conversion (%SPD): 20%

  • Channelling: 2 turns (Caster have to stay oneplace and cannot attack)

  • Number of light rays: 50

  • Cast Range (tiles): Global

  • Use count limit: 2 times

  • %Mdmg as Mdmg: 30/35/50/60/80%

🔸 Body Parts Bonus Divine Judgement Skill: Increase %Mdmg

  • +0,5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

8. Angel: Baptism (Active Skill)

📍Description: Remove randomly 2 debuffs or damage-over-time effects from an allied target or caster.

🔸 Detailed data:

  • Initial CD: 5 turns

  • Cooldown: 3 turns

  • RT conversion (%SPD): 10%

  • Cast Range: 2

  • Use count limit: 2 times

  • Number of debuff/dot can remove: 1/1/1/1/2

🔸 Body Parts Bonus Baptism Skill

No bounus from bodypart.

7. Angel: Unbreakable Faith (Passive Skill)

  • Ally revived by Revival gains the ability to escape a finishing blow a certain number of times: 0/0/0/0/1

🔸 Body Parts Bonus Unbreakable Faith Skill No bounus from bodypart

6. Angel: Revival (Active Skill)

📍Description: Revives an allied hero with access to all skills (cooldowns still apply), but with low health and a relatively long resurrection time.

🔸 Detailed data:

  • Initial Cooldown: 3 turns

  • Cooldown: 3 turns

  • RT conversion (%SPD): 25%

  • Cast Range (tiles): 4

  • Use count limit: 2 times

  • %Hp of resurrected allies: 15 / 16 / 18 / 22 / 25%

  • Duration: 4 turns

From 26th Jan, 2024, some exciting adjustments to the Revival Skill:

  • Initial Cooldown: 5 turns => 3 turns

  • Duration: 6 turns => 4 turns

  • %Hp of resurrected allies: 10/ 13 / 16/ 18/ 20% => 15 / 16 / 18 / 22 / 25%

  • Cooldown: 4 turns => 3 turns

From 22nd Dec, 2023, some exciting adjustments to the Revival Skill:

  • Duration: 2 turns => 6 turns

🔸 Body Parts Bonus Revival Skill

Hp's Allies from revival

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

📍Description: The light from heaven becomes a protective power for the angel, causing the attacker to suffer a decrease in their accuracy.

🔸Detailed data:

  • Blind effect (negative attacker’s accuracy): 8/10/15/20/30%

  • Duration: 2 turns

🔸 Body Parts Bonus Heaven Light Skill

Negative attacker's Accuracy when Heavenly Shield broke

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

4. Angel: Heavenly Shield (Active Skill)

📍Description: Generates a shield for an ally or self. If the shield gets destroyed by an enemy, it will inflict damage upon them.

🔸Detailed data:

  • RT conversion (%SPD): 20

  • Duration (turns): 3

  • %Magical Damage dealt on breakage: 100 / 110 / 120 / 130 / 140%

  • %INT as Damage Blocked: 60 / 65 / 70 / 75 / 80%

  • Cooldown (turns): 5

  • Cast Range (tiles): 3

From 29th Dec, 2023, some exciting adjustments to the Heaven Shield Skill:

Cooldown (turns): 3 => 5 turns

🔸 Body Parts Bonus Heavenly Shield Skill

%Magical Damage dealt on breakage

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • 10% per Mythical part.

3. Angel: Hypersomnia (Passive Skill)

📍Description: Celestial gains additional INT and is able to attack hypnotized targets without waking them.

🔸Detailed data:

  • Fixed bonus INT: 10/15/20/25/30

  • Attacking without waking enemies: no / no / no / no / yes

From Patch v0.2.23b, some exciting adjustments to the Hypersomnia Skill:

Fixed bonus INT: 4/8/12/16/20 => 10/15/20/25/30

🔸 Body Parts Bonus Hypersomnia Skill

Gained INT

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

2. Angel: Celestial's Blessing (Passive Skill)

📍Description: Celestial's Blessing passively increases percentage of HP.

🔸Detailed data:

  • Percentage of HP increases (%): 4 / 8 / 12 / 16 / 20.

🔸 Body Parts Bonus Celestial's Blessing

Percentage of HP increased

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

1. Angel: Dream Sleep (Active Skill)

📍Description: Hypnotizes an ally or enemy. The hypnotized will not be able to act for 2 turns. Hypnotism is removed if the target loses HP. Allied heroes are instantly healed and get additional Physical and Magical Defense while unconscious.

Detailed data:

  • Cooldown: 6 turns

  • Accuracy: 90%

  • RT conversion (%SPD): 30%

  • Cast Range: 4

  • Allied healing (%Max HP): 12 / 13 / 15 / 18/ 20 %

  • Bonus Defense to ally (%): 10 / 11 / 12 / 13 / 16

  • Duration: 2 turns

🔸 Body Parts Bonus Dream Sleep Skill

Allied healing percentage

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

From 21st Feb,2024, some exciting adjustments to the Dream Sleep Skill:

  • Allied healing (%Max HP): 20 / 23 / 25 / 27 / 30 % => 12 / 13 / 15 / 18/ 20

  • Bonus Defense to ally (%): 15 / 17 / 19 / 22 / 25 => 10 / 11 / 12 / 13 / 16

From v0.2.20 Changelog, some exciting adjustments to the Dream Sleep Skill:

  • Accuracy: 70% => 90%

  • Cast Range: 3 => 4

  • Allied healing (%Max HP): 10 / 13 / 16 / 20 / 25 => 20 / 23 / 25 / 27 / 30 %

  • Bonus Defense to ally (%): 15 / 17 / 19 / 22 / 25

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