Faraland
  • Welcome to Faraland
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      • Battle Of Crystals
      • 7 Races of Warriors
        • Humans - Small Heroes With Super Power
        • Orcs — The Most Powerful Warriors In Faraland
        • Angels - The Creator’s Guardians In Faraland
        • Demons - The Seed Of Destruction
        • Elves - The Spirits Of The Deep Forest
        • Dragonborns -Mysterious Warriors
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On this page
  • 9. Angel: Divine Judgement (Active Skill)
  • 8. Angel: Baptism (Active Skill)
  • 7. Angel: Unbreakable Faith (Passive Skill)
  • 6. Angel: Revival (Active Skill)
  • 5. Angel: Heaven Light (Passive Skill)
  • 4. Angel: Heavenly Shield (Active Skill)
  • 3. Angel: Hypersomnia (Passive Skill)
  • 2. Angel: Celestial's Blessing (Passive Skill)
  • 1. Angel: Dream Sleep (Active Skill)
  1. FARALAND TUTORIALS
  2. Hero
  3. Skill
  4. Skill tree

Skill tree of Angels

All Angels skills tree that have been released are listed here.

PreviousSkill tree of DragonbornsNextSkill tree of Demons

Last updated 1 year ago

9. Angel: Divine Judgement (Active Skill)

📍Description: When active, the Angel will be channeling (staying in place + skipping a turn) and will also not receive any effects from allies' or her own skills for several consecutive turns. Then, on the next turn, she will summon a number of lightning rays from heaven to strike randomly across the entire map.

🔸 Detailed data:

  • Initial CD: 3 turns

  • Cooldown: 4 turns

  • Accuracy: 95%

  • RT conversion (%SPD): 20%

  • Channelling: 2 turns (Caster have to stay oneplace and cannot attack)

  • Number of light rays: 50

  • Cast Range (tiles): Global

  • Use count limit: 2 times

  • %Mdmg as Mdmg: 30/35/50/60/80%

🔸 Body Parts Bonus Divine Judgement Skill: Increase %Mdmg

  • +0,5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

8. Angel: Baptism (Active Skill)

📍Description: Remove randomly 2 debuffs or damage-over-time effects from an allied target or caster.

🔸 Detailed data:

  • Initial CD: 5 turns

  • Cooldown: 3 turns

  • RT conversion (%SPD): 10%

  • Cast Range: 2

  • Use count limit: 2 times

  • Number of debuff/dot can remove: 1/1/1/1/2

🔸 Body Parts Bonus Baptism Skill

No bounus from bodypart.

7. Angel: Unbreakable Faith (Passive Skill)

  • Ally revived by Revival gains the ability to escape a finishing blow a certain number of times: 0/0/0/0/1

🔸 Body Parts Bonus Unbreakable Faith Skill No bounus from bodypart

6. Angel: Revival (Active Skill)

📍Description: Revives an allied hero with access to all skills (cooldowns still apply), but with low health and a relatively long resurrection time.

🔸 Detailed data:

  • Initial Cooldown: 3 turns

  • Cooldown: 3 turns

  • RT conversion (%SPD): 25%

  • Cast Range (tiles): 4

  • Use count limit: 2 times

  • %Hp of resurrected allies: 15 / 16 / 18 / 22 / 25%

  • Duration: 4 turns

From 26th Jan, 2024, some exciting adjustments to the Revival Skill:

  • Initial Cooldown: 5 turns => 3 turns

  • Duration: 6 turns => 4 turns

  • %Hp of resurrected allies: 10/ 13 / 16/ 18/ 20% => 15 / 16 / 18 / 22 / 25%

  • Cooldown: 4 turns => 3 turns

From 22nd Dec, 2023, some exciting adjustments to the Revival Skill:

  • Duration: 2 turns => 6 turns

🔸 Body Parts Bonus Revival Skill

Hp's Allies from revival

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

📍Description: The light from heaven becomes a protective power for the angel, causing the attacker to suffer a decrease in their accuracy.

🔸Detailed data:

  • Blind effect (negative attacker’s accuracy): 8/10/15/20/30%

  • Duration: 2 turns

🔸 Body Parts Bonus Heaven Light Skill

Negative attacker's Accuracy when Heavenly Shield broke

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

4. Angel: Heavenly Shield (Active Skill)

📍Description: Generates a shield for an ally or self. If the shield gets destroyed by an enemy, it will inflict damage upon them.

🔸Detailed data:

  • RT conversion (%SPD): 20

  • Duration (turns): 3

  • %Magical Damage dealt on breakage: 100 / 110 / 120 / 130 / 140%

  • %INT as Damage Blocked: 60 / 65 / 70 / 75 / 80%

  • Cooldown (turns): 5

  • Cast Range (tiles): 3

From 29th Dec, 2023, some exciting adjustments to the Heaven Shield Skill:

Cooldown (turns): 3 => 5 turns

🔸 Body Parts Bonus Heavenly Shield Skill

%Magical Damage dealt on breakage

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • 10% per Mythical part.

3. Angel: Hypersomnia (Passive Skill)

📍Description: Celestial gains additional INT and is able to attack hypnotized targets without waking them.

🔸Detailed data:

  • Fixed bonus INT: 10/15/20/25/30

  • Attacking without waking enemies: no / no / no / no / yes

From Patch v0.2.23b, some exciting adjustments to the Hypersomnia Skill:

Fixed bonus INT: 4/8/12/16/20 => 10/15/20/25/30

🔸 Body Parts Bonus Hypersomnia Skill

Gained INT

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

2. Angel: Celestial's Blessing (Passive Skill)

📍Description: Celestial's Blessing passively increases percentage of HP.

🔸Detailed data:

  • Percentage of HP increases (%): 4 / 8 / 12 / 16 / 20.

🔸 Body Parts Bonus Celestial's Blessing

Percentage of HP increased

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

1. Angel: Dream Sleep (Active Skill)

📍Description: Hypnotizes an ally or enemy. The hypnotized will not be able to act for 2 turns. Hypnotism is removed if the target loses HP. Allied heroes are instantly healed and get additional Physical and Magical Defense while unconscious.

Detailed data:

  • Cooldown: 6 turns

  • Accuracy: 90%

  • RT conversion (%SPD): 30%

  • Cast Range: 4

  • Allied healing (%Max HP): 12 / 13 / 15 / 18/ 20 %

  • Bonus Defense to ally (%): 10 / 11 / 12 / 13 / 16

  • Duration: 2 turns

🔸 Body Parts Bonus Dream Sleep Skill

Allied healing percentage

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

From 21st Feb,2024, some exciting adjustments to the Dream Sleep Skill:

  • Allied healing (%Max HP): 20 / 23 / 25 / 27 / 30 % => 12 / 13 / 15 / 18/ 20

  • Bonus Defense to ally (%): 15 / 17 / 19 / 22 / 25 => 10 / 11 / 12 / 13 / 16

From v0.2.20 Changelog, some exciting adjustments to the Dream Sleep Skill:

  • Accuracy: 70% => 90%

  • Cast Range: 3 => 4

  • Allied healing (%Max HP): 10 / 13 / 16 / 20 / 25 => 20 / 23 / 25 / 27 / 30 %

  • Bonus Defense to ally (%): 15 / 17 / 19 / 22 / 25

Description: When equipped, Ally revived by Revival gains the ability to escape a finishing blow a certain number of times.

Detailed data:

5. Angel: Heaven Light (Passive Skill)