> For the complete documentation index, see [llms.txt](https://guide-faraland.gitbook.io/guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide-faraland.gitbook.io/guide/faraland-tutorials/hero/skill/skill-tree/skill-tree-of-angels.md).

# Skill tree of Angels

### 9. Angel: Divine Judgement (Active Skill)

![](https://lh7-us.googleusercontent.com/CJv92JK_L3RpluQAxXTWAIp-dZNsDrCtDZp8NQ75rSM_JQgxDGIoYIQXF3h27ynvq-_-bcXcMNNAMLUiuveKnhsbH-IaMEpPqbuPs2yYWoGn13fCR8MQsZKWtW5fJxhO165zvhIf7VEizLH6EZYXlYA)

📍**Description**: When active, the Angel will be channeling (staying in place + skipping a turn) and will also not receive any effects from allies' or her own skills for several consecutive turns. Then, on the next turn, she will summon a number of lightning rays from heaven to strike randomly across the entire map.

🔸 **Detailed data:**&#x20;

* Initial CD: 3 turns
* Cooldown: 4 turns
* Accuracy: 95%
* RT conversion (%SPD): 20%
* Channelling: 2 turns (Caster have to stay oneplace and cannot attack)
* Number of light rays: 50
* Cast Range (tiles): Global
* Use count limit: 2 times
* %Mdmg as Mdmg: 30/35/50/60/80%

**🔸 Body Parts Bonus Divine Judgement Skill:** Increase %Mdmg

* +0,5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 8. Angel: **Baptism (Active Skill)**

![](https://lh7-us.googleusercontent.com/LukvseWtkSz0MgsCPvgSh8knR-24TL7Ts2ySN90KsEuQl042raRquNG5ox2bWqhi8In4Pkq-8f-GwP9A-Z-kt7PrKQYyw_0-Y2JmyvktcPMKF2KL47R4eUgzvI92Myxj2NqpWgl3JS4ae4SkY2YQFR0)

📍**Description**: Remove randomly 2 debuffs or damage-over-time effects from an allied target or caster.

🔸 **Detailed data:**

* Initial CD: 5 turns
* Cooldown: 3 turns
* RT conversion (%SPD): 10%
* Cast Range: 2&#x20;
* Use count limit: 2 times
* Number of debuff/dot can remove: 1/1/1/1/2

**🔸 Body Parts Bonus Baptism Skill**&#x20;

No bounus from bodypart.

### 7. Angel: **Unbreakable Faith (Passive Skill)**

<div align="left"><figure><img src="https://lh7-us.googleusercontent.com/MPmAxoJuhwEqxv94DDz6vGNrp1skqdTJTivBtSG_QU3cKJ64ClZdZLyQJeOG0HEXVb5Lt0fWYmDA62rAz0YVjJtVqLKcVmR8bSJacPQJmkapXKXmayr1MZdsggT0_6VjLjpgJfa-OmzJ53uBzWhqrlU" alt=""><figcaption></figcaption></figure></div>

<img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/svg/1f4cd.svg" alt="📍" data-size="line">**Description:** When equipped, Ally revived by Revival gains the ability to escape a finishing blow a certain number of times.

<img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/svg/1f538.svg" alt="🔸" data-size="line"> **Detailed data:**

* Ally revived by Revival gains the ability to escape a finishing blow a certain number of times: 0/0/0/0/1

**🔸 Body Parts Bonus Unbreakable Faith Skill** \
No bounus from bodypart

### 6. Angel: Revival (Active Skill)

![](https://lh7-us.googleusercontent.com/RvmllMwTnGwBLhDTGUt1lwEczk9d456qMiUBiN01j9wlw_4isxvnsOWzzQX1xGzNCH0lEHOqKUecWqhwerONKExRlAvE-fnbmddEtQgaP8JzjGWi25LObfDPQTVu4519R4lzhRUce50maqxVYM1sCqA)

**📍Description:** Revives an allied hero with access to all skills (cooldowns still apply), but with low health and a relatively long resurrection time.

**🔸 Detailed data:**

* Initial Cooldown: 3 turns
* Cooldown: 3 turns
* RT conversion (%SPD): 25%
* Cast Range (tiles): 4  &#x20;
* Use count limit: 2 times
* %Hp of resurrected allies: 15 / 16 / 18 / 22 / 25%
* Duration: 4 turns

***From 26th Jan, 2024, some exciting adjustments to the Revival Skill:***&#x20;

* Initial Cooldown: 5 turns => 3 turns
* Duration: 6 turns => 4 turns
* %Hp of resurrected allies: 10/ 13 / 16/ 18/ 20% => 15 / 16 / 18 / 22 / 25%
* Cooldown: 4 turns => 3 turns

***From 22nd Dec, 2023, some exciting adjustments to the Revival Skill:***&#x20;

* Duration: 2 turns => 6 turns

**🔸 Body Parts Bonus Revival Skill**

Hp's Allies from revival&#x20;

* +0.5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 5. **Angel: Heaven Light (Passive Skill)** ![](/files/hviTLBKMZqZSPsWSgPwp)

📍**Description:** The light from heaven becomes a protective power for the angel, causing the attacker to suffer a decrease in their accuracy.

**🔸Detailed data:**

* Blind effect (negative attacker’s accuracy): 8/10/15/20/30%
* Duration: 2 turns

**🔸 Body Parts Bonus Heaven Light Skill**&#x20;

Negative attacker's Accuracy when Heavenly Shield broke

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 4. **Angel: Heavenly Shield (Active Skill)**

<div align="left"><figure><img src="/files/wxw6YvJAT2PEyayvv0jp" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Generates a shield for an ally or self. If the shield gets destroyed by an enemy, it will inflict damage upon them.

**🔸Detailed data:**

* RT conversion (%SPD): 20
* Duration (turns): 3
* %Magical Damage dealt on breakage: 100 / 110 / 120 / 130 / 140%
* %INT as Damage Blocked:  60 / 65 / 70 / 75 / 80%
* Cooldown (turns): 5
* Cast Range (tiles): 3

***From 29th Dec, 2023, some exciting adjustments to the Heaven Shield Skill:***&#x20;

Cooldown (turns):  3 => 5 turns

**🔸 Body Parts Bonus Heavenly Shield Skill**&#x20;

%Magical Damage dealt on breakage

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* 10% per Mythical part.

### 3. **Angel: Hypersomnia (Passive Skill)**

<div align="left"><figure><img src="/files/7Kg8Vx5zSkyt8qMiaAZI" alt=""><figcaption></figcaption></figure></div>

📍**Description:**  Celestial gains additional INT and is able to attack hypnotized targets without waking them.

**🔸Detailed data:**

* Fixed bonus INT: 10/15/20/25/30 &#x20;
* Attacking without waking enemies: no / no / no / no / yes

***From Patch v0.2.23b, some exciting adjustments to the Hypersomnia*** ***Skill:***&#x20;

Fixed bonus INT: 4/8/12/16/20 => 10/15/20/25/30&#x20;

**🔸 Body Parts Bonus Hypersomnia Skill**

Gained INT

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 2. **Angel: Celestial's Blessing (Passive Skill)**

<div align="left"><figure><img src="/files/yW1rWWBUTCN3dE8MtqX0" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Celestial's Blessing passively increases percentage of HP.&#x20;

**🔸Detailed data:**

* Percentage of HP increases (%): 4 / 8 / 12 / 16 / 20.

**🔸 Body Parts Bonus Celestial's Blessing**&#x20;

Percentage of HP increased

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 1. **Angel: Dream Sleep (Active Skill)**

<div align="left"><figure><img src="/files/tfe4yOvB7NnWGB8QDLoG" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Hypnotizes an ally or enemy. The hypnotized will not be able to act for 2 turns. Hypnotism is removed if the target loses HP. Allied heroes are instantly healed and get additional Physical and Magical Defense while unconscious.

**Detailed data:**

* Cooldown: 6 turns
* Accuracy: 90%
* RT conversion (%SPD): 30%
* Cast Range: 4
* Allied healing (%Max HP): 12 / 13 / 15 / 18/ 20 %
* Bonus Defense to ally (%): 10 / 11 / 12 / 13 / 16
* Duration: 2 turns

**🔸 Body Parts Bonus Dream Sleep Skill**&#x20;

Allied healing percentage

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

***From 21st Feb,2024, some exciting adjustments to the Dream Sleep*** ***Skill:***&#x20;

* Allied healing (%Max HP): 20 / 23 / 25 / 27 / 30 % => 12 / 13 / 15 / 18/ 20&#x20;
* Bonus Defense to ally (%): 15 / 17 / 19 / 22 / 25 => 10 / 11 / 12 / 13 / 16

***From v0.2.20 Changelog, some exciting adjustments to the Dream Sleep*** ***Skill:***&#x20;

* Accuracy: 70% => 90%
* Cast Range: 3 => 4
* Allied healing (%Max HP): 10 / 13 / 16 / 20 / 25 => 20 / 23 / 25 / 27 / 30 %
* Bonus Defense to ally (%): 15 / 17 / 19 / 22 / 25&#x20;
