Skill tree of Orcs

All Orcs skills tree that have been released are listed here.

9. Orc: Bulwark (Passive Skill)

📍Description: The Orc gets extra HP while wielding a shield.

🔸 Detailed data:

  • HP increased while wielding shield(%): 5/ 6/ 8/ 10/ 12%

🔸Body Parts Bonus Bulwark Skill: Increase Hp

  • +0,5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

8. Orc: Jester's Encore (Passive Skill)

📍Description: While under the Provoke status, the caster has a chance to regenerate health. The lower the current health, the greater the regeneration amount.

🔸 Detailed data:

  • Healing chance: 30/35/40/45/50%

  • %MaxHP heal when Orc's HP greater than or equal to 50%MaxHP: 10/11/12/13/15%.

  • MaxHP heal when Orc's HP below to 50%MaxHP: 15/18/20/22/25%.

🔸Body Parts Bonus Jester's Encore Skill:

Increase %HP Heal

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

7. Orc: Totem of Wind (Active Skill)

🔸Detailed data:

  • Initial Cooldown: 2 turns

  • Cooldown: 4 turns

  • RT conversion (%SPD): 10%

  • Cast Range: 3

  • Use count limit: 2 times

  • Range effective: 4 tiles

  • Duration: 3

  • Puredmg taken (%maxHP): 10%

  • Buff Allies – %Spd: 20/22/25/28/30%

  • Debuff Enemy – %Spd: 30/35/40/45/50%

  • Debuff Enemy – Negative move range: 2

From 29th Dec, 2023, some exciting adjustments to the Totem of Wind Skill:

  • Buff Allies – %Spd: 10/12/15/18/20% => 20/22/25/28/30%

  • Debuff Enemy – %Spd: 15/18/20/22/25% => 30/35/40/45/50%

  • Debuff Enemy – Negative move range: 1 => 2

🔸Body Parts Bonus Totem of Wind Skill:

Bonus %SPD for allies

  • +0.1% per Uncommon part

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

6. Orc: Vigor Resistance (Passive Skill)

📍Description: The orc warrior harnesses the power of his muscles to forge armor against physical attacks.

🔸 Detailed data:

  • PDEF for every 30 STR (only from the web): 4 / 5 / 6 / 7 / 8

From 29th Dec, 2023, some exciting adjustments to the Vigor Resistance Skill:

PDEF for every 30 STR (only from the web): 2/ 3/ 4/ 5/ 6 => 4 / 5 / 6 / 7 / 8

🔸 Body Parts Bonus Vigor Resistance Skill:

Bonus% Pdef from Vigor resistance

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

5. Orc: Heavy Strike (Active Skill)

📍Description: The orc warrior raises their hand, channels power, and delivers a close-range strike to the enemy, dealing Physical Damage based on a percentage of their own Physical Damage and Strength.

🔸Detailed data:

  • Initial Cooldown: 0 turns

  • Cooldown: 2 turns

  • Accuracy: 65%

  • RT conversion (%SPD): 10%

  • Cast Range: 1

  • %STR as Physical Damage: 100/130/150/160/180%

  • %Physical Damage as Damage: 50%

🔸Body Parts Bonus Heavy Strike Skill:

%STR as Physical Damage

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

From 21st Feb, 2024, some exciting adjustments to the Heavy Strike Skill:

  • Accuracy: 80% => 65%

  • %STR as Physical Damage: 50/60/80/120/160% => 100/130/150/160/180%

  • %Physical Damage as Damage: 20% => 50%

From 22nd Dec, 2023, some exciting adjustments to the Heavy Strike Skill:

  • Accuracy: 65% (Old) => 80% (New)

  • %STR as Physical Damage:60/80/120/160/220% (Old) => 50/60/80/120/160% (New)

  • %Physical Damage as Damage: 60% (Old) => 20% (New)

4. Orc: Two - handed Master (Passive Skill)

📍Description: Berserker gets extra Physical Damage wielding Two-handed Weapons.

🔸Detailed data: Physical Damage increased with Two-handed Weapons (%): 10/ 13/ 15/ 17/ 20% From Changelog v0.3.4, some exciting adjustments to the Two - handed Master Skill:

Physical Damage increased with Two-handed Weapons(%): 20 / 23/ 25/ 27/ 30% (Old) ➡️ 10/ 13/ 15/ 17/ 20% (New)

🔸Body Parts Bonus Two - handed Master Skill:

%Physical Damage increase

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

3. Orc: Provoke (Active Skill)

📍Description: Berserker taunts an enemy, forcing the target to land a normal attack on him. The target will lose control until taunt effect runs out. Berserker gets a Physical Defense boost during Taunt.

🔸Detailed data:

  • Accuracy: 100%

  • RT conversion (%SPD): 30%

  • Duration (turns): 2

  • Physical Defense Increase (%): 15 / 20 / 25 / 30 / 35

  • Cooldown (turns): 4

  • Cast Range (tiles): 3

From Patch v0.2.23b, some exciting adjustments to the Provoke Skill:

  • Accuracy: 90% => 100%

  • RT conversion (%SPD) Nerf: 50% => 30%

🔸Body Parts Bonus Provoke Skill:

Physical Defense.

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

2. Orc: Warlord's Wisdom (Passive Skill)

📍Description: Warlord's Wisdom passively increases INT based on Warlord Shaman level.

🔸Detailed data:

  • Number of levels grown for EACH increase of 1 INT: 9 / 8 / 7 / 6 / 5.

🔸Body Parts Bonus Warlord's Wisdom Skill:

Gained INT

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

1. Orc: Flame Shield (Active Skill)

📍Description: Warlord Shaman casts a flame shield onto self or an ally that repels part of the damage they take in Pure Damage, and does not reflect DoT.

🔸Detailed data:

  • Pure Damage Reflected: 25/27/30/33/35 %

  • Physical Defense: 0%

  • Cooldown: 3

  • RT conversion (%SPD): 20

  • Cast Range: 4

  • Duration: 4 turns

From v0.2.20 Changelog, some exciting adjustments to the Flame Shield Skill:

  • Pure Damage Reflected: 20/22/24/27/30% => 25/27/30/33/35 %

  • Physical Defense decrease from 20%/25%/30%/35%/40% to 0%

🔸Body Parts Bonus Flame Shield Skill:

Pure Damage Reflected.

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

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