> For the complete documentation index, see [llms.txt](https://guide-faraland.gitbook.io/guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide-faraland.gitbook.io/guide/faraland-tutorials/hero/skill/skill-tree/skill-tree-of-orcs.md).

# Skill tree of Orcs

### 9. Orc: Bulwark (Passive Skill)

![](https://lh7-us.googleusercontent.com/lCCbrhoR3qglOzsuPpYICMu9dgUDPYtBUnMoRm-THE5tEwP1BHvM4g8T9W6vwP2UIPc80suWlUEjcXisbr3neGul1TgcuOHRkqcGzE9oVD1aVmldhT-Ni4XK1GUf-BTZv_7xVYm2pzxRFVoz3I4Vd7M)

**📍Description**: The Orc gets extra HP while wielding a shield.&#x20;

**🔸 Detailed data:**

* HP increased while wielding shield(%): 5/ 6/ 8/ 10/ 12%

**🔸Body Parts Bonus Bulwark** **Skill:** Increase Hp

* +0,5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.&#x20;

### 8. Orc: Jester's Encore (Passive Skill)

![](https://lh7-us.googleusercontent.com/cBP9mLIxgCfo1Uewpc2bFM72GTVXZDD9ZMP05qrtbMK41ryQ7R_TAVrstf01j41rJsE36aRP7l-CJIY3ZiL_pYGtKClXlrKrIUUiwsjc9n-jgExL0LYmXyJ_9F5e7oGA_Me9w18p46fSaNro02I-ybM)

**📍Description**: While under the Provoke status, the caster has a chance to regenerate health. The lower the current health, the greater the regeneration amount.

**🔸 Detailed data:**

* Healing chance: 30/35/40/45/50%&#x20;
* %MaxHP heal when Orc's HP greater than or equal to 50%MaxHP: 10/11/12/13/15%.
* MaxHP heal when Orc's HP below to 50%MaxHP: 15/18/20/22/25%.

**🔸Body Parts Bonus Jester's Encore** **Skill:**

Increase %HP Heal

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 7. Orc: **Totem of Wind (Active Skill)**

<div align="left"><figure><img src="https://lh7-us.googleusercontent.com/in8QnleqUvxIHH9F2rH-fmzkmL1WsO00Gi9NakcYjFrn1iR_57sDmIEJCY5_Z_zfLFLJZDwurXEvMow_pqjb1J2xLWecxyDTfXsMInGfSy0vTpe5M_Ce9WN40nT9J3ZmKVU2YVw6KJYH6pEnwQS_a8s" alt=""><figcaption></figcaption></figure></div>

<img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/svg/1f4cd.svg" alt="📍" data-size="line">**Description:** Throw a totem to the ground, affecting whoever is in its range with the following effects: Allies receive a speed buff, while enemies receive a speed debuff and a negative move range. Additionally, the caster takes pure damage each turn.

&#x20;**🔸Detailed data:**

* Initial Cooldown: 2 turns
* Cooldown: 4 turns
* RT conversion (%SPD): 10%
* Cast Range: 3
* Use count limit: 2 times
* Range effective: 4 tiles
* Duration: 3
* Puredmg taken (%maxHP): 10%
* Buff Allies – %Spd: 20/22/25/28/30%
* Debuff Enemy – %Spd: 30/35/40/45/50%
* Debuff Enemy – Negative move range: 2

***From 29th Dec, 2023, some exciting adjustments to the Totem of Wind Skill:***

* Buff Allies – %Spd: 10/12/15/18/20% => 20/22/25/28/30%
* Debuff Enemy – %Spd: 15/18/20/22/25% => 30/35/40/45/50%
* Debuff Enemy – Negative move range: 1 => 2

&#x20;**🔸Body Parts Bonus Totem of Wind Skill:**

Bonus %SPD for allies

* +0.1% per Uncommon part
* +0.2% per Rare part.&#x20;
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 6. Orc: Vigor Resistance (Passive Skill)&#x20;

![](https://lh7-us.googleusercontent.com/Im9jiOSuJqZFFTCsN3I68kN7K--FOtVH2S3dfVg--6od5siFFBDFf-BjicT5KeHhJ1Y9SQB4mzrZL3E61hY0GzJKq_hElsAvlWVCsTxrMPqr8JNIypdQU94qW0hWMV5obHj-Jx0ouItmJqWzO_O14lU)

**📍Description:** The orc warrior harnesses the power of his muscles to forge armor against physical attacks.

**🔸 Detailed data:**

* PDEF for every 30 STR (only from the web): 4 / 5 / 6 / 7 / 8

***From 29th Dec, 2023, some exciting adjustments to the Vigor Resistance Skill:***

PDEF for every 30 STR (only from the web): 2/ 3/ 4/ 5/ 6 => 4 / 5 / 6 / 7 / 8&#x20;

**🔸 Body Parts Bonus Vigor Resistance Skill:**

Bonus% Pdef from Vigor resistance

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 5. **Orc: Heavy Strike (Active Skill)**

<div align="left"><figure><img src="/files/t0K6lCqZeiCqJ1FZMBUC" alt=""><figcaption></figcaption></figure></div>

**📍Description**: The orc warrior raises their hand, channels power, and delivers a close-range strike to the enemy, dealing Physical Damage based on a percentage of their own Physical Damage and Strength.

🔸**Detailed data**:

* Initial Cooldown: 0 turns
* Cooldown: 2 turns
* Accuracy: 65%
* RT conversion (%SPD): 10%
* Cast Range: 1
* %STR as Physical Damage: 100/130/150/160/180%
* %Physical Damage as Damage: 50%

🔸**Body Parts Bonus Heavy Strike Skill**:

%STR as Physical Damage

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

***From 21st Feb, 2024, some exciting adjustments to the Heavy Strike Skill:***&#x20;

* Accuracy: 80% => 65%
* %STR as Physical Damage: 50/60/80/120/160% => 100/130/150/160/180%
* %Physical Damage as Damage: 20% => 50%

***From 22nd Dec, 2023, some exciting adjustments to the Heavy Strike Skill:***&#x20;

* Accuracy: 65% (Old) => 80% (New)
* %STR as Physical Damage:60/80/120/160/220% (Old) => 50/60/80/120/160% (New)
* %Physical Damage as Damage: 60% (Old) => 20% (New)

### 4. **Orc: Two - handed Master (Passive Skill)**

<div align="left"><figure><img src="/files/R8MRQtzfTzw2pDDEIxYv" alt=""><figcaption></figcaption></figure></div>

**📍Description**: Berserker gets extra Physical Damage wielding Two-handed Weapons.&#x20;

🔸**Detailed data**: \
Physical Damage increased with Two-handed Weapons (%): 10/ 13/ 15/ 17/ 20%\
\
***From Changelog v0.3.4, some exciting adjustments to the Two - handed Master Skill:***

Physical Damage increased with Two-handed Weapons(%): 20 / 23/ 25/ 27/ 30% (Old) ➡️ 10/ 13/ 15/ 17/ 20% (New)

🔸**Body Parts Bonus Two - handed Master Skill**:

%Physical Damage increase

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 3. **Orc: Provoke (Active Skill)**

<div align="left"><figure><img src="/files/uNrY1m6OFuwnqszdmxfZ" alt=""><figcaption></figcaption></figure></div>

**📍Description**: Berserker taunts an enemy, forcing the target to land a normal attack on him. The target will lose control until taunt effect runs out. Berserker gets a Physical Defense boost during Taunt.&#x20;

🔸**Detailed data**:

* Accuracy: 100%
* RT conversion (%SPD): 30%
* Duration (turns): 2
* Physical Defense Increase (%): 15 / 20 / 25 / 30 / 35
* Cooldown (turns): 4
* Cast Range (tiles): 3

***From Patch v0.2.23b, some exciting adjustments to the Provoke*** ***Skill:***&#x20;

* Accuracy: 90% => 100%
* RT conversion (%SPD) Nerf: 50% => 30%

🔸**Body Parts Bonus Provoke Skill**:

Physical Defense.

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 2. **Orc: Warlord's Wisdom (Passive Skill)**&#x20;

<div align="left"><figure><img src="/files/522FTozajhE5aynawqs9" alt=""><figcaption></figcaption></figure></div>

**📍Description**: *Warlord's Wisdom passively increases INT based on Warlord Shaman level.*

🔸**Detailed data**:

* Number of levels grown for EACH increase of 1 INT: 9 / 8 / 7 / 6 / 5.

🔸**Body Parts Bonus Warlord's Wisdom Skill**:

Gained INT

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 1. **Orc: Flame Shield (Active Skill)**

<div align="left"><figure><img src="/files/fQfo9wVkLAkTo4tzuJeq" alt=""><figcaption></figcaption></figure></div>

**📍Description**:  Warlord Shaman casts a flame shield onto self or an ally that repels part of the damage they take in Pure Damage, and does not reflect DoT.

🔸**Detailed data**:

* Pure Damage Reflected: 25/27/30/33/35 %
* Physical Defense: 0%
* Cooldown: 3
* RT conversion (%SPD): 20
* Cast Range: 4
* Duration: 4 turns

***From v0.2.20 Changelog, some exciting adjustments to the Flame Shield Skill:***&#x20;

* Pure Damage Reflected: 20/22/24/27/30% => 25/27/30/33/35 %
* Physical Defense decrease from 20%/25%/30%/35%/40% to 0%

🔸**Body Parts Bonus Flame Shield Skill**:

Pure Damage Reflected.

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.
