> For the complete documentation index, see [llms.txt](https://guide-faraland.gitbook.io/guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide-faraland.gitbook.io/guide/faraland-tutorials/hero/skill/skill-tree/skill-tree-of-elves.md).

# Skill tree of Elves

### 9. **Elf:** Green maze (Active Skill)

![](https://lh7-us.googleusercontent.com/cd1pgfAwDLIGan48iRumH5cRJP_xYXdoSA71Veqm9lMl-GCP8XNRHR4k7rk-M6ap0ubEk09dS9MZEIBzHLCTuIF3D7mv7oWtFzM3PP4jVrydKMapzKxqF53e8ea46CnNxs__OqoAolUDIxfbJwNCxZw)

**📍Description:** After the skill is active, Elf will randomly lose an amount of PDEF or MDEF for several turns. Meanwhile, any enemy damaged by Tanglevine will be stunned.

**🔸 Detailed data:**&#x20;

* Initial Cooldown: 1 turns
* Cooldown: 4 turns
* RT conversion (%SPD): 15%
* Random def reduce(%): 65%
* Stun duration (turns): 1/1/1/1/2
* Duration: 5 turns

**🔸Body Parts Bonus Green maze Skill:** Mitigate Decrease Def

* +0,5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 8. **Elf:** Focus Aim (Passive Skill)

![](https://lh7-us.googleusercontent.com/SgJJ3eifEF8oltCmUAGNRVMZ34yJRsxtokEWG8OaCWECc5o7_jkABy3Cm_ilOrKnsJC9q0EJoVpSGK5MLXfzt9LUHY0HD_WDifoAGLxB7NVCJ7CvHK-DxpHUQ05pFDQmrN0vG2oIKgPIZfEWQhFYNe8)

**📍Description:**  If the hero doesn't move, on the second turn, they will gain an increase in physical damage. This buff remains active as long as the hero stays in that location.

**🔸 Detailed data:**

* Physical Damage increased if Elf stand still (%): 20 / 23 / 25 / 27 / 30%

**🔸Body Parts Bonus Focus Aim Skill**&#x20;

Increase %Pdmg

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 7. **Elf: Double-bladed Knife (Active Skill)**

<div align="left"><figure><img src="https://lh7-us.googleusercontent.com/cDheUbxGJXcOnzvGnTT0_p088GKua3BD6_89DiQiSGPa62gjcP5ccJzu_PZYXUjN5-Ma4GhzN9Bif2fPxBzGcTEdeaxDi68gUgvxisJ2kFfOyuvXuhuOW0u2EN_o9a5_iVgiJg1scpzsDqvfC7lMQwU" alt=""><figcaption></figcaption></figure></div>

<img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/svg/1f4cd.svg" alt="📍" data-size="line">**Description:** Sacrifice a significant amount of HP to unleash a powerful physical attack

&#x20;**🔸Detailed data:**

* Initial Cooldown: 5 turns
* Cooldown: 3 turns
* Accuracy: 95%
* RT conversion (%SPD): 25%
* Cast Range: 1
* Use count limit: 2 times
* Require HP to use (at least): 65%HP
* %PDMG as Physical Damage:  160/ 170/ 180/ 190/ 200 %
* %HP lost (%Maxhp): 45%

***From 29th Dec, 2023, some exciting adjustments to the Double-bladed Knife Skill:***&#x20;

* Require HP to use (at least): 80%HP => 65%HP
* %PDMG as Physical Damage: 50/60/80/100/120% => 160/ 170/ 180/ 190/ 200 %

&#x20;**🔸Body Parts Bonus Double-bladed Knife Skill**

Bonus %Pdmg as Pdmg&#x20;

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 6. Elf: Poisonous Bramble (Passive Skill)

![](https://lh7-us.googleusercontent.com/mb2zzwxX-WLnYJ1RBnSwq0n0LIQC9ZrW0d2m3O-7PAB2ZDxLJnhn5xX_11_28xNAPXj0eiRXRBrqBfAVtVQbBWgzT28BZSrXVKVQeLGyITYEM1L4ZKks-nZ-eRFCAu4uGfm8c9V8bTEvQ6s_2rP5OAI)

**📍Description:** When an enemy is afflicted by damage from the Tanglevine skill, they will receive additional magical damage over time starting from the next turn.

**🔸 Detailed data:**

* Duration: 2 turns
* %INT as Magical Dot: 50/55/60/65/70%

***From 22nd Dec, 2023, some exciting adjustments to the Poisonous Bramble Skill:***&#x20;

* %INT as Magical Dot: 30/ 31/ 32/ 33/ 35% (Old) => 50/55/60/65/70% (New)

**🔸 Body Parts Bonus Poisonous Bramble Skill**

Bonus %INT as Mdmg Dot&#x20;

* +0.5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 5. **Elf: Tanglevine (Active Skill)**

<div align="left"><figure><img src="/files/OGWR5wig8o2knPAnjZSO" alt=""><figcaption></figcaption></figure></div>

📍**Description:** The ancient forest mage calls upon the power of nature to create magical traps with invisibility capabilities. Any enemy caught in them will suffer magical damage.

**🔸Detailed data:**&#x20;

* Accuracy: 150%
* Cast Range: 3
* Cooldown: 2 turns
* RT conversion (%SPD): 20%
* Duration (turns):5
* Base Magical Damage: 180
* %Mdmg as Mdmg: 30/40/45/50/60
* Max charges (team): 5

**🔸Body Parts Bonus Tanglevine Skill :**&#x20;

%Magical Damage&#x20;

* +0.5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 4. **Elf: Forest Runner (Passive Skill)**

<div align="left"><figure><img src="/files/SFMifjccnovKGL9IpkOE" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Forest Ghost gets extra Speed based on his AGI.

**🔸Detailed data:**&#x20;

* AGI for each SPD point increased: 35/30/25/20/10

***From Patch v0.2.23b, some exciting adjustments to the Forest Runner*** ***Skill:*** \
AGI for each SPD point: 40/35/30/25/15 (Old) => 35/30/25/20/10 (New)

**🔸Body Parts Bonus Forest Runner Skill:**&#x20;

Bonus AGI

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 3. **Elf: Phantom Strike (Active Skill)**

<div align="left"><figure><img src="/files/EVFmBcBcTNKIhxcfIClo" alt=""><figcaption></figcaption></figure></div>

📍**Description:** Forest Ghost dashes behind an enemy, dealing damage based on his Physical Damage and AGI Then, lands on a random unblocked tile adjacent to the target and applies Rooted for several turns.&#x20;

**🔸Detailed data:**&#x20;

* Accuracy: 100%
* RT conversion (%SPD): 40%
* Duration (turns): 2
* %AGI as Physical Damage: 40 / 45 / 50 / 55 / 60%
* %Physical Damage as Damage: 60%
* Cooldown (turns): 5
* Cast Range (tiles): 4

***From 25th Dec, 2023 some exciting adjustments to the Phantom Strike Skill:***&#x20;

* %AGI as Physical Damage: 60/70/80/90/100% => 40 / 45 / 50 / 55 / 60%

***From Patch v0.2.23b, some exciting adjustments to the Phantom Strike*** ***Skill:***&#x20;

* Accuracy: 85% => 100%
* %AGI as Physical Damage: 50/60/70/80/90% => 60/70/80/90/100%
* %Physical Damage as Damage : 50% => 60%

**🔸Body Parts Bonus Phantom Strike Skill:**&#x20;

%AGI as Physical Damage&#x20;

* +0.5% per Uncommon part.
* +1% per Rare part.
* +5% per Epic part.
* +10% per Legendary part.
* +20% per Mythical part.

### 2. **Elf: Teardown Mastery (Passive Skill)**

<div align="left"><figure><img src="/files/2NDZWfoCkrWBcI61SAdF" alt=""><figcaption></figcaption></figure></div>

📍**Description:**  Teardown Mastery passively increases Teardown Arrow's ignore Physical Defense.

**🔸Detailed data:**&#x20;

* Ignores Physical Damage bonus (%): 4/ 8 / 12 / 16 / 20.&#x20;

**🔸Body Parts Bonus Teardown Mastery Skill:**

Bonus Teardown Arrow's Physical Defense penetration.

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.

### 1. **Elf: Teardown Arrow (Active Skill)**

<div align="left"><figure><img src="/files/AYokH0mqusc8FhG8samq" alt=""><figcaption></figcaption></figure></div>

📍**Description:**  Wind Hunter shoots a mighty arrow that penetrates through part of the target's physical defense Teardown Arrow can trigger a critical hit.

**🔸Detailed data:**&#x20;

* Cooldown: 3 turns
* Accuracy: 100%
* RT conversion (%SPD): 40%
* Cast Range: 4
* Physical Defense penetration(%): 5 / 10 / 15 / 20 / 25 %&#x20;

***From v0.2.20 Changelog, some exciting adjustments to the Teardown Arrow Skill:***&#x20;

* Accuracy: 70% => 100%
* RT conversion (%SPD): 35% => 40%
* Physical Defense penetration(%): 25 / 30 / 35 / 40 / 45% => 5 / 10 / 15 / 20 / 25 %

**🔸Body Parts Bonus Teardown Arrow Skill:**

Physical defense penetration

* +0.1% per Uncommon part.
* +0.2% per Rare part.
* +1% per Epic part.
* +5% per Legendary part.
* +10% per Mythical part.
