Skill tree of Elves

All Elves skills tree that have been released are listed here.

9. Elf: Green maze (Active Skill)

📍Description: After the skill is active, Elf will randomly lose an amount of PDEF or MDEF for several turns. Meanwhile, any enemy damaged by Tanglevine will be stunned.

🔸 Detailed data:

  • Initial Cooldown: 1 turns

  • Cooldown: 4 turns

  • RT conversion (%SPD): 15%

  • Random def reduce(%): 65%

  • Stun duration (turns): 1/1/1/1/2

  • Duration: 5 turns

🔸Body Parts Bonus Green maze Skill: Mitigate Decrease Def

  • +0,5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

8. Elf: Focus Aim (Passive Skill)

📍Description: If the hero doesn't move, on the second turn, they will gain an increase in physical damage. This buff remains active as long as the hero stays in that location.

🔸 Detailed data:

  • Physical Damage increased if Elf stand still (%): 20 / 23 / 25 / 27 / 30%

🔸Body Parts Bonus Focus Aim Skill

Increase %Pdmg

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

7. Elf: Double-bladed Knife (Active Skill)

🔸Detailed data:

  • Initial Cooldown: 5 turns

  • Cooldown: 3 turns

  • Accuracy: 95%

  • RT conversion (%SPD): 25%

  • Cast Range: 1

  • Use count limit: 2 times

  • Require HP to use (at least): 65%HP

  • %PDMG as Physical Damage: 160/ 170/ 180/ 190/ 200 %

  • %HP lost (%Maxhp): 45%

From 29th Dec, 2023, some exciting adjustments to the Double-bladed Knife Skill:

  • Require HP to use (at least): 80%HP => 65%HP

  • %PDMG as Physical Damage: 50/60/80/100/120% => 160/ 170/ 180/ 190/ 200 %

🔸Body Parts Bonus Double-bladed Knife Skill

Bonus %Pdmg as Pdmg

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

6. Elf: Poisonous Bramble (Passive Skill)

📍Description: When an enemy is afflicted by damage from the Tanglevine skill, they will receive additional magical damage over time starting from the next turn.

🔸 Detailed data:

  • Duration: 2 turns

  • %INT as Magical Dot: 50/55/60/65/70%

From 22nd Dec, 2023, some exciting adjustments to the Poisonous Bramble Skill:

  • %INT as Magical Dot: 30/ 31/ 32/ 33/ 35% (Old) => 50/55/60/65/70% (New)

🔸 Body Parts Bonus Poisonous Bramble Skill

Bonus %INT as Mdmg Dot

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

5. Elf: Tanglevine (Active Skill)

📍Description: The ancient forest mage calls upon the power of nature to create magical traps with invisibility capabilities. Any enemy caught in them will suffer magical damage.

🔸Detailed data:

  • Accuracy: 150%

  • Cast Range: 3

  • Cooldown: 2 turns

  • RT conversion (%SPD): 20%

  • Duration (turns):5

  • Base Magical Damage: 180

  • %Mdmg as Mdmg: 30/40/45/50/60

  • Max charges (team): 5

🔸Body Parts Bonus Tanglevine Skill :

%Magical Damage

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

4. Elf: Forest Runner (Passive Skill)

📍Description: Forest Ghost gets extra Speed based on his AGI.

🔸Detailed data:

  • AGI for each SPD point increased: 35/30/25/20/10

From Patch v0.2.23b, some exciting adjustments to the Forest Runner Skill: AGI for each SPD point: 40/35/30/25/15 (Old) => 35/30/25/20/10 (New)

🔸Body Parts Bonus Forest Runner Skill:

Bonus AGI

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

3. Elf: Phantom Strike (Active Skill)

📍Description: Forest Ghost dashes behind an enemy, dealing damage based on his Physical Damage and AGI Then, lands on a random unblocked tile adjacent to the target and applies Rooted for several turns.

🔸Detailed data:

  • Accuracy: 100%

  • RT conversion (%SPD): 40%

  • Duration (turns): 2

  • %AGI as Physical Damage: 40 / 45 / 50 / 55 / 60%

  • %Physical Damage as Damage: 60%

  • Cooldown (turns): 5

  • Cast Range (tiles): 4

From 25th Dec, 2023 some exciting adjustments to the Phantom Strike Skill:

  • %AGI as Physical Damage: 60/70/80/90/100% => 40 / 45 / 50 / 55 / 60%

From Patch v0.2.23b, some exciting adjustments to the Phantom Strike Skill:

  • Accuracy: 85% => 100%

  • %AGI as Physical Damage: 50/60/70/80/90% => 60/70/80/90/100%

  • %Physical Damage as Damage : 50% => 60%

🔸Body Parts Bonus Phantom Strike Skill:

%AGI as Physical Damage

  • +0.5% per Uncommon part.

  • +1% per Rare part.

  • +5% per Epic part.

  • +10% per Legendary part.

  • +20% per Mythical part.

2. Elf: Teardown Mastery (Passive Skill)

📍Description: Teardown Mastery passively increases Teardown Arrow's ignore Physical Defense.

🔸Detailed data:

  • Ignores Physical Damage bonus (%): 4/ 8 / 12 / 16 / 20.

🔸Body Parts Bonus Teardown Mastery Skill:

Bonus Teardown Arrow's Physical Defense penetration.

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

1. Elf: Teardown Arrow (Active Skill)

📍Description: Wind Hunter shoots a mighty arrow that penetrates through part of the target's physical defense Teardown Arrow can trigger a critical hit.

🔸Detailed data:

  • Cooldown: 3 turns

  • Accuracy: 100%

  • RT conversion (%SPD): 40%

  • Cast Range: 4

  • Physical Defense penetration(%): 5 / 10 / 15 / 20 / 25 %

From v0.2.20 Changelog, some exciting adjustments to the Teardown Arrow Skill:

  • Accuracy: 70% => 100%

  • RT conversion (%SPD): 35% => 40%

  • Physical Defense penetration(%): 25 / 30 / 35 / 40 / 45% => 5 / 10 / 15 / 20 / 25 %

🔸Body Parts Bonus Teardown Arrow Skill:

Physical defense penetration

  • +0.1% per Uncommon part.

  • +0.2% per Rare part.

  • +1% per Epic part.

  • +5% per Legendary part.

  • +10% per Mythical part.

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